T O P

Magic in your world, what's it like? Where does it come from? Is it a natural force of your world or an artificial energy/product?

Magic in your world, what's it like? Where does it come from? Is it a natural force of your world or an artificial energy/product?

Hawkzillaxiii

in my world there were 7 titans 10,000 years ago all the planet of Fyords races worshiped them as gods all 7 of these titans had their own element earth titan, water titan, Fire titan , wind titan, sun titan, moon titan, a civil war of the eleven kingdom managed to accidentally kill the moon titan, his soul formed the moon crystal granting dark magic to the mortal races a war that lasted 100 years erupted after the knowledge that a dead titan can grant the world magic abilities, some races decided to defend the peaceful and kind titans ,while other races and factions decided to try to bring down the titans to grant all magic to the mortal races unfortunately the races and factions on the titans side failed to save the rest of the titans , the sun titan on his last stand decided to shatter the other titan souls into millions of pieces to water down the potency of mortals magic abilities 10,000 years later an army is being built to try and gather all of the moon shards to try and take over the world


DesperateIncome1

Ooh! Very nice! Are these titan primordial beings or unique ancient and sentient concepts? Strange and anomalous embodiments of nature😀?🤔


Hawkzillaxiii

I leave the original of the titans vague on purpose , lore wise its because of poor record keeping since they are so old, also it makes it almost like religious arguments in the world of Fyord for example druids believe the titans are the embodiment of the planet and the elements , the paladins believe they are God's and the wizard belief they are alien beings also gives me wiggle room for later story expansion


DesperateIncome1

Noted!😊


N03y3D33R

Magic in my setting is based on multidimensional cosmic interference based on predictable cyclical patterns as well as unexpected storms/faultlines that span realities. Or, in simpler terms: Magic is the strange interactions between different dimensions as a result of universal instability and correction. Magic begets more magic, developing it uncovers more secrets and new problems, it is a neverending frontier that makes the universe both larger and smaller in a metaphorical sense. It also eats people sometimes.


DesperateIncome1

That's pretty damn cook. Plus 7 cool points lol.


Kancho_Ninja

[HD 140283](https://www.space.com/20112-oldest-known-star-universe.html), a metal poor star about 200 LY from earth confused astronomers for decades because it appeared to be older than the known universe. In early 2020, it began showing signs that indicated a supernova event was imminent and all eyes were turned upon it. On 18 September 2020, it exploded. The result was an event known as the Aurora Apocalypse. Technology failed, chemistry changed, mutant beasts appeared. Mankind was plunged into the stone age. In those dark days, a new species of human arose, the High Human, the Gifted. While all living creatures were contaminated by the strange energy from the Methuselah star and formed a mana core, the High Humans were gifted with the ability to tap that core for supernatural abilities. Mentalist were gifted with the ability to use their aura to manipulate things around them - telekinesis, telepathy, pyrokinesis, etc. While Physicalist were gifted with the ability to alter their bodies, granting them immense strength, agility, speed, even the ability to shapeshift. It would be several decades before the knowledge of how to manipulate ambient mana for "magic spells" became common knowledge, although the technique was discovered only a few years after the apocalypse itself.


DesperateIncome1

That is really damn unique!❤❤ Amazing job man!😲


Kancho_Ninja

Thanks! I've got about 60k words written in the first arc, but keep touching it as I get a clearer vision of the world. It was very "anime" when I first started, but has evolved to what I feel is a more natural form of magic and a decidedly realistic apocalypse. The more I pick at it, the more grim it becomes - which is not a good thing, imo. Yes, an apocalypse is going to bring out the worst in humanity, but I don't think many are prepared for the reality of cannibalism that will certainly occur in the first winter. Once I finish the first arc, about 80-100k words, I'll push it to RR and see who salutes it.


DesperateIncome1

"I'm hungry." "Fred..you lookin' at me funny bro, what's the matter?" "I know what I must do, my dearest friend but I so not know if I have the strength to do it." *cat slinks by them.* "You're saved for today Todd." "What? Fred...?" Lmfoaoo.😅😅


Kancho_Ninja

>*cat slinks by them.* Did that cat have poison fangs? Or was it a shadow cat that dives into your shadow and attacks with claws that shred steel? Everything was altered during the years of flux, before the manasphere calmed and became more predictable. I have a scene in the 2nd arc where a minor character eats his child (who starved to death). I believe it to be a realistic depiction of the desperation individuals would face in an extinction level event. Your child is dead. Eat them and live longer, or bury them and die quicker. Some would face that horrific reality, and survive to carry the guilt. I really need to lighten the mood a bit, don't I :/


DesperateIncome1

It's fucked up but this isn't always bad. Fucked up can be good. Especially if it brings a notable issue to the MC in which it changes them.


Kancho_Ninja

It does. It's not just grim for the sake of grim, it highlights the desperation of the people and the need for the MC to step up, despite his reluctance, and force leadership on the people. Everyone believes they can be an island unto themselves. The reality is very different.


MrTagnan

I won't go into specific details, but in my story Betelgeuse's supernova in 2022 lead the world to uncover magic. Although, not in as nearly a dramatic was as causing the apocalypse to occur.


Kancho_Ninja

The wonderful thing about creative writing is discovering that your ideas (even when conceived in a vacuum) are not unique, but the stories told from those ideas are. :) Happy writing!


sourc32

What do you mean by "chemistry changed"?


Kancho_Ninja

>What do you mean by "chemistry changed"? Ahh haha >:) Tl;Dr: In the first hours of the apocalypse, it behaved like a tremendous EMP burst - electronics shorted out, transformers exploded, powerlines glowed redhot with the energy. Over the following days it became apparent that something had fundamentally changed with the universe - batteries exploded, gunpowder ceased to work, asphalt roads began to evaporate, plastic crumbled to dust, and some metal alloys exhibited strange properties.


Andy_1134

Magic in my world comes from an exotic heavy metal called Dracinium. This metal emits a form of energy when exposed to a certain electromagnetic field. The metal is naturally occurring within the planets core, making up 20% of it, but it is also native to my world planetary system. Mages are simply people who are capable of activating the metal due to a genetic marker that allows them to emit this EMF. Since mages do not innately have magic within them, they must carry focuses made of the metal for them to preform magic. War mages in particular have the metal implanted in themselves at a young age to give themselves a reserve of magic so they can preform simple magic without their focuses.


DesperateIncome1

Oh shit! That's cool as all hell! I love that. Very original.


Andy_1134

Thanks, I tried making it as original as I could


DesperateIncome1

You certainly did a good job


zan-xhipe

Magic is performed by communicating with the Alien superstructure that they live in, and paying it to do what you want. The Alien thinks in fundamentally different ways to humans so the communication is not straight forward. Some people write contracts with it and build up magic on layers of contracts defining terms. However the contracts are so complex that the unaided human mind can't really understand it properly. Others invite the Alien into their brains, there it uses their brains to interpret what they mean, this gets you easier results, but you no longer have full use of your brain. Any way that someone figures out to communicate with it is valid. So there are various schools of magic, each with a different communications style, which results in them being able to express different concepts to it, and thus have different possible effects on the world.


DesperateIncome1

Oh, I love when aliens are used. Very nice!😀


Nephisimian

Between all the worlds I've built I've probably got my take on every major type of magic somewhere, since half of them I build specifically to explore that particular type of magic. I have a few favourites though. The one I think is the most complete is based on perceptions of magic in certain realms of historical European culture. It has shared ancestry with things like alchemy and Minecraft's Thaumcraft mod. I also wanted to try to make a system that would be able to function the same in both pre- and post-enlightenment worlds - something that could feel organic and esoteric and mystical in one presentation, but codified and scientific in another, without changing anything at all except how it's used in the story. The basic premise is that there are three "levels" of reality. The lowermost level, the material world, is where basically everything physical happens, like photons n' atoms n' shit. The second layer is the layer of "essence", which is like a universal description of the thing, using both tangible and intangible properties like "metal" and "artistic". The uppermost layer is the layer of "aether" (name pending). Every distinct thing that exists is an "object", and every object exists simultaneously in all three layers. The material expression of an object and the essence it contains are closely linked, and modifying one modifies the other. If you were to remove half the essence from a rock, it would shrink to half its original size. If you were to shave half the rock off with a tool, half its essence would leave. These are not symmetrical changes, however, because they interact with the aether part in different ways. For most objects, physical alteration also modifies the aether body, while essence alteration does not. This is important, because while the physical and essential layers exist within a snapshot of time, the aether body exists in all time, and tracks the natural order of the world. If you carve a rock into a statue, it will remain a statue because its aether body will be altered to be that of a statue instead of a rock. If you use magic to change a rock into a statue, it will slowly revert to being a rock. The way this reversion happens is because essence will naturally flow through the essence layer until it matches the aether layer. "Magic" simply refers to any procedure designed to alter reality by acting on the essence layer instead of the physical. For a certain subset of objects, called "living objects" (name pending), this asymmetricality is reversed - modifying both the essential can cause changes in the aether, but modifying the physical cannot. This operates a bit like a flag, in the aether layer. Some have the "can be altered by essence modification" flag turned on, some don't. Most known living objects are living organisms, which is where the name comes from - it was initially believed that all living objects were organic and all organic things were living, but further research demonstrated the existence of non-living biological objects and living non-biological objects (the latter being few in number and extremely useful magical tools). This means that while all magic acting on normal objects is temporary, magic can become permanent on living objects if repeated regularly. This is both a blessing and a curse. It is what allows some humans to become spontaneous magic users, but it also makes humans uniquely vulnerable to magic, as essence modification that goes undetected can eventually integrate into the target's default state. On the physical side of things, it allows regeneration - where a normal object is permanently damaged by physical modification and only temporarily changed by magic, a living object is permanently changed by magical modification but can in theory revert any changes over time. The reason this is only in theory is because essence for a living object is constantly changing, and will typically update to incorporate the physical damage. However, if this is prevented from happening, such as by keeping the object in a magically inert room or using magic to counteract external influences, the regeneration process is quite remarkable. An unusual quirk of this is that the essence of a living object may remain intact even as the physical form degrades. Since consciousness is an essential experience, this means that a living object can be maintained as an essence ghost or fused with another object under certain circumstances. Essence itself is kind of like metadata. Every object can be described as its unique combination of essences, which are both physical properties like "made of X material" or "has Y rigidity", and metaphysical properties like "is an artistic depiction of Z thing". Magic works by transferring select essences of one object to another one in a process called resonance. Resonance is very specific, and this specificity causes it to be sorted into "spells". To accomplish a particular thing, you'll need to supply essences so specific that there's really only one way of doing it right. Get them slightly off and it either won't work or won't work properly. So for example, if you wanted to make a sword out of paper that was as hard and sharp as a steel sword, you would make your paper sword, and then you'd use trial and error to figure out exactly how much steel you need and in which places you need to put that steel to modify the paper. This can be made much easier through use of a magic circle, which allows you to write instructions down in mathematical formulae (kind of like magic code). With a magic circle, you may only need to put two 50g lumps of steel at each end of the sword, instead of needing to get a total of 100g of steel dust in a pattern that would take hours to get right even knowing exactly where it needs to be. You would then supply the ritual with an amount of catalyst essence (which is basically identical to activation energy in chemistry) and watch as the paper gained the strength and sharpness of steel, and the steel was cosmically obliterated thanks to having so much essence removed that it could no longer hold itself together (obliteration bypasses the "no permanent modification to non-living objects using magic" rule, since something that no longer exists has no normal state to revert to). You would also probably want to bring a "slag" reagent that can accept any unwanted essence, so that your paper sword doesn't end up with undesired properties of steel like its shininess or electrical conductivity. As you might be able to tell, magic is not very easy to do. Even if you do get the right stuff in the right places, you still need to figure out how to supply catalyst essence, which is "free" essence that isn't part of an object and doesn't have any properties that will conflict with the spell. The easiest way to do this is to supply some of your own essence and deliberately purge it of its properties. However, doing this is very dangerous, and still not easy. Because essence and physical reality are interlinked, spending the wrong parts of your essence can cause serious physical damage, most often lost limbs but sometimes even organ failure. And spending the wrong essence can mean lost memories and changes to personality even before taking physical damage into account. To make matters worse, the aether body will naturally change to reflect changes, so spending essence faster than it can replenish from the universal flow will cause the aether body to adapt to you having less essence overall, like the roof of a pillow fort collapsing when a central pillar is removed, making these injuries permanent. To mitigate these dangers, people who seriously want to use magic (which are few and far between) first use magic to modify themselves, carefully reshaping their own essence to build a resilient "scaffold". A scaffold allows much of the essence within the living object to be spent without manifesting any major or long-term essential or physical change, by ensuring that important essences are in places that will never be spent accidentally, and enough of every type is left to maintain a basic shape. It also allows the spent essence to replenish far faster, as the flow doesn't have to navigate through a tangled web of essence and can just pour right into the nice hole left for it. The result of this is that this kind of magic user experiences little to no memory or personality degradation from normal levels of magic use, and physical damage typically stops at an extreme feeling of fatigue and hypoglycaemia. Especially experienced magic users can even modify the properties of the essence they spend on a whim, allowing rare and specific reagents to be substituted. In effect, the best spellcasters have a few spells they know so perfectly they can cast them spontaneously. I've found that the tone of this magic system is very easy to adjust. For a medieval feel, the system only needs to be explained less and in different words. For an industrial or futuristic feel, a reliable "free essence" generating object can be added, or some spells can be said to generate more catalyst energy than they initially require, allowing for catalyst batteries, automated spellcasting, mass production and replicating everything electricity does but with magic. For a high power feel, the amount of essence spontaneous casters can pool, the ease with which this essence can stand-in for specific reagents and the number of spontaneous casters who exist can be increased. For a low power feel, both can be decreased, or eliminated entirely.


DesperateIncome1

Holy fuck! Didn't know this was a contest but damn did you win.😀😲😲


sourc32

Interesting, couple of questions. > If you use magic to change a rock into a statue, it will slowly revert to being a rock. What happens if you use magic to merely control the tools that shape the rock, would it still revert? And what defines ''life''? Where is the hard line between living and not living in your world? Are viruses alive?


Nephisimian

So, "living object" is a bit of a misnomer (which is why it's name pending). The idea there was to justify certain qualities I needed humans to have that wouldn't be true of other objects, but from there I expanded this justification to other kinds of objects, so I may change this to a better word at some point. Not all things that are "life" are "living", and not all things that aren't life aren't. Also, just in general "life" is a pretty useless term in the real world too. What counts as "life" is different on different scales - for example, a brain-dead human is not considered alive, but many of its cells still are. Magic used to control the tools that shape the rock would not cause the rock to revert, because the rock itself is being altered physically, not essentially. However, it would be extremely difficult to wield sculpting tools telekinetically anyway. The constant change in their position and orientation would mean that a new ritual had to be constructed for every single movement. That's something only a very advanced caster who can substitute every reagent in the ritual for their own essence could do.


sourc32

Fair enough!


sgtlighttree

The magic in my setting are based on Metaquarks, which are rare, but naturally occurring, indivisible particles, with a size of about 150µm. Unlike the similarly named quarks, which are the building blocks of atoms that in turn make up matter, metaquarks manipulate existing matter and the fundamental forces of the universe. They are also considered to be a form of exotic matter. Metaquarks can exist as individual particles, but they are usually seen as a pack. A pack of metaquarks is often gold in color, and usage of metaquarks often generate a golden wisp of smoke from its user. With metaquarks, they manipulate matter in ways that that seem to violate the laws of physics and thermodynamics. In those cases, fires have been seen sparking over frozen lakes, food appearing in front of hungry people wishing for something to eat, and streams of water coming out of solid rock. In older times, these cases would have been deemed "witchcraft", or "magic", according to Human folklore. **Metaquark Production** Metaquarks have been found to be materializing in the vacuum of space together with an anti-metaquark pair, and then annihilating together, but in very scarce amounts. It is also theorized that Metaquarks can come from quasars, stating that electromagnetic radiation is not the only thing released from supermassive black holes. In general, Metaquark production can be intensified by certain atmospheric conditions, especially those that can harbor life, like on Earth and Klerga. These atmospheric conditions can make the anti-Metaquark collapse under air pressure, and leave the newly produced Metaquark free. **History** Metaquarks have not been formally studied by Humans until the 1960s. Such experiments would prove futile, however; capturing enough of the particles was a very arduous process. Even in a vacuum, dense metaquark packs acted erratically, making it harder to store, occasionally destroying the containers it was in. Currently, most metaquarks that were contained by Humans are hidden in scientific facilities, most notably in the premises of CERN. Drarthers however, would be the first species to discover metaquarks and its power. They have taken notice of it since the 12th century, and have started experimenting with it since then. Major breakthroughs started in the mid-19th century, coinciding with Humanity's first discoveries on the atom. They were also able to innovate in metaquark containment and store it in special containers. Before that, they thought they just had 'magic', an unexplainable, mysterious force. Let me know if you have questions since I am aware I've written it like a Wikipedia article 😅


DesperateIncome1

That's perfectly okay, was still an enjoyable read. Love the fundamental force, kinda matter-anti matter vibe going on. Very good job, always love the idea that magic was just misunderstood aspects of the natural laws of nature. ❤


sgtlighttree

> always love the idea that magic was just misunderstood aspects of the natural laws of nature. Yeah, that's what I was thinking when I first penned this. "What if magic, but physical?"


Rodaspi

The entire universe is just a song. Those who can listen to the different instruments and manipulate the melodies yse what we perceive as "magic". Different types of spellcasters manipulate the song in a different way. Bards and wizards learn of how the song works through study and practice manipulating it. Clerics and warlocks channel the power of great beings. Paladins and sorcerers are inherently magical and through training thwy grow more powerful. Artificers use magical items and small amounts of learned knowledge like wizards to create contraptions to fit their needs. And druids are weird, they don't change the song, they just listen to it and go along. Magical gemstones, plants and creatures are also like paladins and sorcerers.


DesperateIncome1

Oh!!! Rarely see the song thing. Good job! I love it.


Rodaspi

My addiction to The Elder Scrolls always finds a way into my settings...


DesperateIncome1

All good. Love Elder Scrolls and played a lot of ESO not too long ago, lol.


SquareThings

Magic is a force of nature which permeates the world. It’s released by decaying matter, and absorbed by living matter. If enough is absorbed, it can cause the traits of a living thing to be augmented (or diminished) so it takes on unique characteristics. Examples include gigantic trees, intelligent birds, lizards who absorb huge amounts of heat, a plant whose fruit has no seeds, a butterfly that lives for years, and many more


DesperateIncome1

Oh, not bad at all


Scarlet-Goji

Magic is seen as a birth right, only those who are blessed by the Divinities are capable of manifesting their will into the fabric of reality -- these individuals are called Xocoyoteotl [Smallest Divine Flow], or, roughly, demigod. No others can use magic of any type. The exact type of magic depends wholely on which god an individual is blessed/born of, with certain gods having domain over certain subtypes. The Divinity of black/darkness isn't the same as the Divinity of death/the void, in fact the latter is the former's child. But a child born blessed by either of them would be granted different supernatural powers, be it a control over darkness or necromancy, or &c. That said, Xilonen, the current Sun [or 'Ruler of Creation'], blessed a forge of artificial beings, the Xochitl ['Flower' or 'Fruit']. They are artificial in the sense that they break all natural laws of biological life while being indistinguishable from biological life -- they are closer to flora but it would be easy to mistake them for fauna. Their bodies are fueled by the Teotl they passively absorb from anything they "eat", and while they can't do any magic, technically, they are magic, explicitly. A gift from the gods for all who aren't Xocoyoteotl. By and large, the Xochitl are treated as beasts of burden or pets, made specifically to be used by mankind.


DesperateIncome1

Enjoy the mayan/Aztec naming theme you got going. Think this is the first time I've seen it used.


Scarlet-Goji

Thanks! I feel that pre-contact Mesoamerica isn't found much in fantasy, which is unfortunate because it's so damn cool. Figured, since I got it in my blood on my dad's side, may as well give it a shot.


DesperateIncome1

Very nice, lovely! Using ancestry is always cool


Dccrulez

In final front, the magic known as sigilry is the process of inputting commands to the code of the universe this. It requires one to learn and inscribe symbols into a circle grid called a sigil. These symbols need to record numbers,names and ideas and can take decades to learn. It's more common for experts to create sigils for others to power. The magic source is mana, a natural product of respiration, the amount of which one can produce can be increased through physical fitness or other means. One can also use a machine to siphon and crystallize mana, allowing for the creation of liquid magic, ether. Ether can be used by anyone with the expression of intent applied to the sigil.


DesperateIncome1

Oh, smooth. I see. Very nice.


Kancho_Ninja

Starting a new thread for your world: How do humans learn magic? >All mortal races have the ability to learn magic but can only learn one type. In the AA world, magic is born from an instinctive knowledge, a manipulation of something they can sense within themselves. This leads to experiments with mana cores extracted from creatures, which leads to an understanding of how mana flows through circuits "runes" of crushed mana stone and reagents (leading to the birth of alchemy). How do people in your world learn magic? How do the gods come into existence?


derega16

Enlight: Manipulation of universe background information psionically. Can be understand as virtual energy, field or particles at the same time, which all are just reflection of the information behaviour. In more depth it kinda like Higgs field (Pnuma, I borrow a lot of Gnostic word). But process of using it is like programming. Think as three planes stack on top of each other, Hylic (Physical) Psychic (Mental), Pnuma (Information). Psychic is like rubber will always wanted to back to the flat state. Hylic, and Pnuma have mass in opposite vector bounded trough Psychic in a balanced pair, in the normal state both side will be balanced, psychic will be in flat state as mass of both side cancelled out each other. Using magic is like pushing it from one side to effect another. However if push it too hard Psychic plane might ripped and content of Hylic and Pnuma side will flow to another to regain the equilibrium but the contents of both side will amalgamated creating so called corruption. The psychic plane can self repair bit the spill over contents will not return to the original side creating amalgamation effect. Common magic just push and pull Psychic to create the intended result while careful not to pierced the plane, but high class magic intentionally create a hole in Psychic and manipulated the spill over effect. However in practice such perfect control is impossible, using magic will always create microfracture in psychic, which lead unintentional effect such as matter-antimatter flip in atomic scale, which is the explanation behind flashing light that occurred when using magic.


DesperateIncome1

Oh, I like it. A lot. Very nice. Any limits on what it can't do?🤔


derega16

Depends solely on mentality of the user. Normally there's a mental block that prevent overuse and piercing the reality as insufficiently trained mind can't comprehended a certain level of magic without significant negative effects on themselves. If they're trying to do something they don't fully understand and isn't powerful enough, normally they will black out shortly after trying to cast the magic without reaching the result state. In theory if understand everything enough nothing is impossible, but everything in this case means understand entirety of the rule of physics with additional of the rule of the Pnuma side. It is impossible for a human. If simplified think it like like game mana use. Higher INT will reduce the mana cost of each spell, lower INT more mana it will consume. Mana pool in this case is fixed for each person, can't be increased after a certain age. High level magic required more base mana, if they don't have sufficient INT they still technically can use it but it will have a cost multiplier on top making it's impossible to use as the requirements higher than their Mana pool. Like this Fire spell required 10 MP and 10 INT to fully understand If you have INT of 15 cost to cast fire will be 10 You have 40 MP you can use fire spell You have 15 MP you can also use fire spell But if you have INT of 5 cost will double to 20 MP You have 40 MP you can use fire spell You have 15 MP you can't use fire spell If INT 1, cost will be like 200 both 40 nor 15 can't use it either There's several ways to get around from using sacrifice or familiar as a buffer (act like temporary additional MP bar, but sacrifice decay quickly and familiar is extremely hard to make and only few can) , or an easier method use drug to shut down the mechanism entirely. Of course drug method is extremely dangerous for all the reason like driving a fighter jet naked with no belt or any safety at all while high on LSD. If the psychic puncture uncontrollably, they are completely defenceless against whatever coming from the another side of the reality.


Rain_Moon

There's actually a finite amount of magic in my world, and it comes in a sort of cycle. The cycle starts with the dragon called Darksoul creating a universe from nothing. Initially, the universe is devoid of magic, but after an indeterminate amount of time, Darksoul expends all of their energy and causes something called the Effusion, a huge burst of magical energy that irreversibly alters the entire world. After this, Darksoul withdraws from the world and enters their own realm, called Darkside. From there, Darksoul collects the souls of everyone who dies and converts them into energy, gradually recovering power. The world itself is filled with a lot of magic, but mages can acquire additional magical power by channeling it directly from the Darkside (this comes at a steep price, however). This doesn't actually create any more energy than what there already was, since they are effectively just 'borrowing' it, and all of it will go back to Darkside once the mage dies. As time goes on, the world's magic gets weaker and weaker, as Darkside collects a significant amount of the world's energy. When the world is in its dying throes, Darksoul will awaken from their slumber and absorb the last remnants of the world, acquiring all of their energy back... exactly enough energy to create a new universe from scratch.


DesperateIncome1

Ohhoho damn! That's super cool as all hell!


Cheap_Brain

On my world, a major asteroid crashed and caused an extinction event similar to the dinosaurs here. That asteroid is the source of magic on the planet, but it’s not a finite resource. Kinda Magic draws power from the user, so over stretching yourself leads you to a coma and death.


DesperateIncome1

RIP to anyone that got too greedy or ambitious lol.


Secondndthoughts

Xi energy is like a divine wind that blows through all things as a matter seperate from all else. It can be harnessed and used as a field of aura to enhance a person’s natural abilities, much like a strong gust of wind in sails or the mighty breath that gives life to an instrument. Living things contain the solar plexus which is used in xi manipulation, and this can be trained like a muscle to allow the person to wield more xi energy. Xi has metabolic properties, allowing a person to go without food, water or air for longer periods, and can supply a person’s body with energy, essentially allowing them to be superhuman. "Wuu" is a practice that involves awareness of ones surroundings by acutely focusing on the xi that flows everywhere. All living things do this to some degree subconsciously, playing a part in reflexes. Deep meditation can bring about a person’s awareness to xi, allowing them to view it with their own eyes. "Sho" involves harnessing xi by focusing on a spot within their body and drawing the energy to them. An adept user of sho can be likened to a fierce hurricane; high densities can be devastating in physical attacks and it can be fired off at range in blasts. Sho is used to train a person’s ability to wield xi, and like with muscle tone, can result in a person naturally having a greater amount of aura around them in a resting state. "Tei" is the individual technique and ability a person may develop when using xi. Although it is similar to wind, xi can be given the properties and traits of pretty much anything, and a person can manipulate any xi that flows around them into any thing for any use. The process involves envisioning a canvas in your mind and using xi as paint to create the ability, and techniques can quickly reduce the space for others.


DesperateIncome1

Love the Easter naming vibe (theme) and I believe you definitely have something thought out and amusing.


grunlus

I'm gonna talk about three universes : the first one is one I created for a heavy magic centered world. basically, you can change the world around you and yourself with mana, with everyone having differents ways of casting spells (for example, one of my player can cast spell by inhaling smoke generated from rares créatures, but being an albinos, can "smoke" her own hairs to get divination power). gods doesn't exist, but there are allegories, créatures with immense power based around concepts like death (the grim reaper) or magic. I can't reveal every details about the second one, because it was not created by me, but by a friend. in this worlds, gods exists and grants you a power relative to their theme. the god of souls may grant you the ability to give life to an object, while the god of time may allow you to accelerate or slow down events. the gods are created from fragments of previous gods that died recently (300 years) and each generations of god seems to be about more spécific themes than the previous. the third one is a project I participated in, and the magic system is kinda dark. after an apocalypse, strange artefacts and monster apeared, each of these artefact will give a power to it's user, and will most of the time be items that need to be attuned while some are stuctures in the world. but using these artefacts will alway have a price. some will take away your sense of touch, some will steal your memory. there is even a door that lead to a world with no consequences, but for each second you spend here, the tribute increase, if you enter the door while your life expectancy is shorter than the tribute, you disapear, and part of the tribute is paid.


grunlus

i want to talk more about the first one : there are a infinite ways of practicing magic, but what set something as "magic" in this world is "as of which can be affected by metamagic" an ancien art that can be practiced by peoples that have a great understanding of magic as a whole. metamagic allows you to control spell and enchantment such as amplifying their effects, or canceling magic in a certain perimeter.


DesperateIncome1

Very nice. Does magic play a part in some races? Such as being a source of nourishment or maybe they have a variation of a soul perhaps, being made entirely out of magic if not already?


grunlus

Races are not clearly defined in the first world yet, but it can influence how you will able to do magic, as your physic will affect how much mana you can store and use at a time. affinity with magic will however be more defined by the individual for the second world, no race is different since a power come from your god. the third world is only made of humans (the monsters aren't really races since they can't always reproduce)


DesperateIncome1

Okay, got it.


JAMES_IS_THE_1

Thank you for bringing this up. I picture that magic is part of a larger more complex energy that I named Life Energy. It is one of the True Energies along with Dumbness Energy. Its exact contents are unknown but so far the mind, soul, mana, chi, magical energy are all confirmed to be only parts of it. Becoming one with it by finding one's Life Energy Number will result in that one gaining the full capabilities of their existence. There are whole planets who thrive on magic. Magic also works in many different ways depending in the dimension and how it was practiced.


DesperateIncome1

Ooh, okay. Got it.


Cynical-Basileus

There were once 10 “gods”. They were human but each was born with a gem in their hearts. Said gem gave them an inherent connection to “The Font”. That being a plane in which magic exists, the gem allows them to pull it through to the “real world” and thus, use magic. The problem is that those 10 are dead. So “humanity” in an effort to keep magic alive burned their bodies and pressed them into gems. These new gems made from the ashes of gods are bound to a person via a single drop of blood, pressed into the gem from the thumb. There’s also a few “lucky” humans who were the test subjects of the church, tests in which they tried to implant the original heart gems into new hosts… it actually worked. Needs a hell of a lot of work, but that’s the rough jist.


DesperateIncome1

Phenomenal! I'm fucking clapping. Seriously, That idea is awesome, don't change it lol.


Cynical-Basileus

You’re too kind, thank you.


Starham1

Magic is a natural phenomenon, like any other law of physics. It doesn’t necessarily come from anywhere, though it can be amplified by the presence of more of it, double so if the element, archetype, or paradigm match. Basically, magic becomes more powerful as more magic is preformed in the same area, starting out in small helpful ways, but potentially ending in apocalyptic results. This is why magic is highly controlled, and unauthorized use of it is considered to be one of the greatest crimes.


DesperateIncome1

Oh shit. Kinda reminds me of what the guy that created the nuke thought. If I remember correctly he fearfully believed that the activation of nuclear tech would set off a nuclear chain effect that would just quickly envelop the world and start exploding atoms left and right. I really like the concept you got going though. Good job!


Starham1

That actually was sort of the inspiration I had!


WrestlingCheese

In my world, magic is the leftover energy of creation, and so it only exists towards the edges of the world, where things are still under construction. As the created world settles down it fades away, so practising magic users have to constantly follow the magic as the created world spreads out westwards, and their powers scale with proximity to the frontier of creation. In terms of what counts as “settled”, the main thing that settles creation is the act of naming - once humans settle a land and see the green waving plants of the fields and say “this is grass”, that’s pretty much 90% of the magic locked away. The rest leaks away more slowly, as the grass (or whatever) is integrated into society, studied and labelled and catalogued. In this way, oral histories based on storytelling allow the named lands to retain more of their magic energies, and scientific research is pretty much the death of magic, so the more “primitive” societies have more of an ability to manipulate magic than the more “advanced” ones.


DesperateIncome1

Oh! Wow, that's awesome❤


Yeetster3000

in a world im creating their are essentially 2 tiers of magic. natural magic that is actually caused by a tear in dimensions that slowly but constantly leaks magic into the world. and the second tier is power by the consumption of souls as in this world life only evolved thanks to magic acting as a catalyst so the soul is essentially the purest form of life magic possible. so regular magic is from another realm but a yet unnamed higher form of magic (magic used by my worlds pantheon of gods) comes from the slow and constant draining of peoples souls who give it up through worship. essentially the worshippers a god has the stronger and more influential they become. this has had effects on the world such as one god in particular being illegal to worship on the threat of on sight execution. worshiping him, saying his name, being caught with any form of his iconography is a death sentence for you and you immediate relationships. Though worship of certain gods can grant powers for those devoted. for example the God of Disease and Madness is prayed to regularly as in the gods madness she will sometimes grant knowledge of a new illness thus helping fight it.


DesperateIncome1

I love it!! So much. And I do enjoy the worship=nourishment/power for Gods. Very good.


Yeetster3000

thanks :p


DoomTay

I've never heard of a universe where magic is "artificial" Anyway, I have two projects, and in both of them, magic is natural, but require foci to be used, though in some cases, the foci is biological.


DesperateIncome1

Very nice. And I can't remember the world but a race of aliens basically super-fused a bunch of energies and it reacted strangely with their worlds star and atmosphere and BAM. They got what they wanted, a new energy they could smoothly use lol.


Little_russian_man

Magic doesn’t come from humans, it cannot be conjured, or summoned,it can only be used. Magic comes from materials, almost every material has a magical property, some counteract others, some boost others, some destroy, some create. Magic is kept a secret because magic requires magical energy to activate, all magical energy was stored up underground, and any holes that may allow it to escape were sealed, until 48 hours before my story sets place, where a group of adventurers open an underground cave entrance, and awoke the horrors that lied below, and more magic energy than all man had contained flowed into the atmosphere, activating each materials magical property.


DesperateIncome1

Oh shit! Things are about to pop off, I see!😁 Very cool.


Kalbinos

In the material plane, there is an energy known as primordia. Necessary component of the soul, any well-trained humanoid can harness this energy to accomplish feats some might call superhuman : jumping over ranks of enemies, create flames from overheating friction...for the common folk, this is magic. But only those called scholars know of the difference between primordia and magic. In the Age of Lords, the mortal races had to survive in a land made battleground by Dragons and Giants in war to control the materal plane. Those beings were filled with primordia, shaping the world with each battle. The mortal races lost hope of surviving and only saw the end of their already insignifant existence, until the First Valerians came to life. Though those primordia blessed beings could not fight the two main threats by themselves, they created gifts for each of their people to survive or to perhaps change the balance in favor of the mortal raceswhen the time will come. Valerian Elves were numerous, each representing a different tribe and belief, but one rose above the rest : Meges, the Valerian of the Mistralian Elves. Meges was the weakest of the Valerian, yet he seemed to always come out on top in dire situations. No Valerian could predict his actions, as if he was acting in a different realm of existence. Meges indeed overcame his inherent weakness by using all his primordia to create a pocket plane where he had complete control. Actions performed in that plane would affect the material plane, but only him knew what was going to happen. When the Valerians accomplished the Golden Path and ascended to godhood, Meges opened his pocket plane to the Mistralian Elves. All of the energy he spent in this enclosed space couldn't co-exist with primordia anymore, leading to the birth of magic. All Mistralian Elves have been gifted with magic in their blood and led the Elves to a golden age, for only them wielded this power able to overwrite primordia. Perhaps it was the whim of a chaotic god, but other races slowly began to be sensitive to magic, and Mistralian Elves, who became Mistral Elves, had to organize schools to handle the threats of untrained magic users. Hence the Mage Towers were constructed.


DesperateIncome1

Holy Christ I FREAKING LOVE IT!!!!😲😲😲❤


Kalbinos

Really ? Which part ?


DesperateIncome1

Certainly the idea of magic just being released like a floodgate upon Meges opening his realms. Also I haven't often seen many people do much with Heavenly ascending elves. I like that idea as well


Kalbinos

Not just the Elves, each race had many Valerians. Dwarves, Minotaurs, even the Goblins had Valerians. But around a dozen were at the level of Meges. When all the Valerians attempted to follow the Golden Path, untold numbers died on the spot, becoming spirits that remained on the mortal plane like djinns and genies. The rest of them became the stars in the sky, with Merges and his kin becoming true gods while the rest is now energetic dust in the night sky, rotating around the Kreater Stars that served navigators and travellers for centuries to come.


Ignonym

My world's magic is based on [chaos magic](https://en.wikipedia.org/wiki/Chaos_magic). Magic itself is simply the force of the unconscious will; the arts of magic are simply ritual-symbolic-mnemonic methods by which this unconscious will is directed.


DesperateIncome1

Ooh, okay. Short and sweet.


Inflatable_Bridge

Depends on the kind of magic you're using: * Elemental magic comes from mages having a seperate organ (wich is genetically passed on) to digest potions. When a potion is digested, you can manipulate your respective element for a certain amount of time. Since the body sees the potion as waste, after a certain amount of time it will be disposed of (will be peed out) and you have to drink a new potion to do more magic). The strongest elementalist was an earth mage. It is said that he created an entire island in the middle of the ocean. * Maioran magic comes from the Maioran gods projecting their power onto gemstones in our world. The specific gemstones are in the possession of the Champions, specifically chosen among the Maioran population by the gods to wield their power. The Maioran Champions are all very powerful, working as a unit to keep the Eskartan Empire (wich is about ten times as large) at bay. * Hell magic can be performed while hosting a Hell Spirit. This is very dangerous though, and the practise of this type of magic has been forbidden for over 300 years. During a period called the Surge, Hell magic exploded, with tens of users all over the world. That might not sound like a lot, but it took many years and millions of lives to finally get rid of all of them. * Divine magic is performed while hosting a Heaven Spirit. Unlike Hell Spirits, who grant magic by using their own energy, Heaven Spirits or Heias use the energy of the fairy dust from Heaven to conjure magic. This type of magic allows the user to conjure items made of solid fairy dust, and also speed up healing. Users of divine magic are often referred to as Healers for this reason. Hell Spirits are also very weak against fairy dust, and therefor Healers are generally revered among all nations. The strongest ones don't really have any special abilities, but are able to conjure items more easily and heal wounds much faster. * Brutish magic allows the user to enhance weapons and armor for better results. Tools can also be upgraded. It isn't done by any mage, rather introduced during the forging of the tool by the smith. Anyone can learn this skill, but it's very difficult to do so, and only those in desperate need are willing to learn it. When done exeptionally well, brutish magic can make armor protect you against the strongest strikes, make swords cut through stone like it's butter and make axes never go blunt.


DesperateIncome1

Ooohh!


Skhenya2593

In the world of The Cycle of the Fire, there are three magic systems. **Ancient Artifacts** are objects that exist since the Cycle of the Wind. They are made with a crystalline metal called zarithium (currently used to power machines, like batteries). The origins of the Artifacts are uncertain, however each of them has immense power, capable of bending the laws of reality. **Signology** is treated more like a science. According to Signology, each person is born under a different Sign depending on the positions of the moons. Each Sign has a different personality and powers, which are activated with clothes (usually capes) which are embedded with the essence of a flower called Virinium (which can also be used to spice food). **Spirit Link** can only be achieved by deep devotion, patience and fasting. It allows the user to talk to spirits and ask for their help, giving him or her mystical abilities. This ability was thought to be just a myth.


DesperateIncome1

Mmm. Nice. What could a low functioning user do and what could a skilled user do that a less skilled person cannot? Our of curiosity. Just like a quick example.


Skhenya2593

(sorry for the very late reply lol. I just saw your comment) In the case of Signology, it's all about study. The more you study and practice, the more stronger your abilities get. Be aware that I said stronger, not "the more skills you get". The powers of each Sign are established since birth, and they can't be changed unless a rare extranormal event occurs. However they do have different applications. One of my favorites for example is the Sign of the Firefly, which allows the user to light themselves up in flames a la Johnny Storm. However, experienced users can regulate the intensity of their flames, from covering their whole body and becoming a literal fireball, to just irradiate soft heat and light around them to keep themselves and others warm. For Spirit Link, it really depends on the strength of your link, and it can be strengthened by meditation and calmness. Talking to Spirits will not bring them to the physical world, but they will grant you abilities which you can make more effective by training and remaining in contact with Spirits. If you stop talking to Spirits, you'll start to lose those mystic abilities. Ancient Artifacts can be used by anyone, but their prolonged use will cause different side effects, like the decay of the skin or the loss of parts of the soul. Since they are objects that have magic contained inside, only study and experimentation will lead to their maximum potential.


DesperateIncome1

Oooh! Lovely.


Einhadar

The aether itself is just an ambient thing that exists in the world that responds to stimuli, changing according to the local environment. Lots of fire around? Motes of fire mana precipitate from the aether. Energetic water rushing about? Water. Persistant vibrations and tones in the air? Song mana. An aspect for most natural phenomena, and a few exceptions. A nation learned how to put it into objects to make the objects do things a long time ago. Another learned to coax it into living beings to make them change, or to make them better, and they conquered a lot of people. Then a terrorist group learned to make it do external things, think spells, and used that ability, and the previous two, to go to war with the conquering group and their shaped monstrosities. The survivors of that resistance group were revered as saints in later cultures. That was a long time ago, but now all three methods are used by people for lots of things. Those who do all three, gathering mana into objects to make tools, gathering it into themselves to empower their bodies and minds over time, and projecting it or changing it in the environment, are called Aspirants, as they aspire to the mastery and ideals of the saints.


DesperateIncome1

Not too shabby, not bad at all.😊


Organisedgod

God thought he can't sit around creating people, so, he had Adam and Eve eat the fruit. That way, they could create things, especially more people for him. The "magic" was just a side effect of the power of creation.


DesperateIncome1

Oh, short, different and sweet. Nice take on that!!


-Cerb3rus-

There is something called arcane, massless particles that are almost everywhere, only controllable through consciousness. Every living creature has consciousness but the weaker its brain the worse its consciousness can unfold itself. A consciousness without a body is called a spirit, it can think perfectly with an iq unimaginabely high. So now comes the complicated part. Senses are just arcane simulations for spirits, and fortunately seeing and hearing can be simulated very easily but feeling cant, meaning they will know where an object is by "touching" it but it will feel very unreal to them and thats why they need bodies so that they can feel the world as it really is. Okay back to magic. Consciousness/soul/spirit can control arcane which can control energy which can control matter. Still it is better to have a body since matter can "store" better and more of it than a matterless soul. Also matter can sort of "channel" arcane so its more concentrated. If you have any questions feel free to ask them


H3ROBUG

Magic in my world wasnt an inherent trait. in fact, the first 4000 years or so that the multiverse existed, there was no magic at all. things like elves and dragons existed, but they werent magical, just strange creatures that had naturally grow (well, magic was available to a single person, The Architect (also known as the Old Man) who used it to create the multiverse and still kinda does). After a few thousand years, a place sprung into existence in the center of the multiverse, partially by the Architects design, and partially by the will of the multiverse itself. This place was called the Wellspring, and it was a small reality that consisted of a single flowery field atop a mountain that seems to have no lower end. in that field, there were 7 trees, each of them with a spring between its roots that each fed their own small river. these 7 rivers went over the cliffs edge and fell into the multiverse, where they gave the people access to their magic. The first tree had leaves that were constantly burning and charred wood, and made the burning river of fire. The second tree had leaves of algae and a constantly wet bark, and from it poured the river of water. The third was chiseled entirely from granite, and its river was muddy and slow, the river of earth. The fourth had wood and leaves that were transparent and seemed to contantly flow away, and its river seemed to be made of clouds, as it was the river of air. The fifth tree seemed like a regular ancient oak, with vibrant plants growing around it and its river was the most healthy of them all, having plants grow at its side, the river of life. The sixth and seventh tree stood on opposite ends, one was glowing white with leaves of gold, while the other was rotten and crooked, with no leaves at all: from them came a river of light and a river of darkness. Centuries later, a man from the same race as the Architect found the wellspring, and he was enchanted by its beauty. still, he wanted to improve it, and so he dug out a lake in the middle of the field and made the rivers flow into that lake, where they merged into each other before flowing into the multiverse as a single river: this allowed spellcasters to now fuse and mix the elements freely. as a thank you, the spirits of the Wellspring let the man drink from the lake, and he obtained absolute mastery over magic, being one of the very few that were able to fully and freely command every element. In addition, whenever the man dies, he is reborn from the lakes water, having become its guardian.


DesperateIncome1

Ohoho!! Solid concept! 9/10. I really love it and the river concept reminds me lightly or Norse creation mythos a bit.


Cook666999

Magic in my world comes in three forms that everyone argues over. These are: crystal, sorcerer, and natural. Natural includes things like trees being able to eat sunlight or mixing various cleaning potions together to make a deadly gas potion. Sorcerer is limited to lightening and only lightening. Sorcerers can use other types of magic but mainly they electrocute things and most don't do anything more than that. There are exceptions please see paragraph three. Crystal magic is the most common, and debated about, magic. You get a crystal and you cast a spell. It acts like a holder of energy that can be used for other things. Natural magic is highly debated about because what exactly is it. How do you quantify it and is it even real? Or perhaps, as one bold mage suggests in a peer reviewed magical journal, natural magic is just a wide range of phenomenons that occur due to the natural laws and don't actually have anything to do with magic. Perhaps natural magic is actually just a broad term for all studies that weren't magical nature and perhaps natural magic should be classified, not as magic, but as something else. Like a new made up word that no one has ever heard of before such as science-(Immediately gets struck by lightening and dies like several other people who had proposed such things in the past have.) Natural magic, in Mafalia, includes the sirens abilities to shatter ear drums and boil people alive, anatomy and physiology, and the dragon's second pair of eyelids or the house dragon's willingness to lick their eyeballs. Sorcerers are a rare type of magic and are, in fact, the rarest type. This is because it's hard to define and quantify. Most sorcerers are rare being capable of consciously manipulating an electric current from themself to out of their body. It is a genetic ability but it also, not that people know this, take effort and time. Some people, most people don't know or care a lot about sorcerers because they're either so weak it's basically normal or so rare that you only know of them because everyone knows of them, have argued that based on old ancient research that sorcerer magic is actually form of natural magic as the one and only anatomy book on sorcerers shows them having a secondary tissue set of muscle underneath their primary tissue that is compared to an some type of eel with the natural magic to produce week electrical currents. Crystal magic is largely split into three parts: House, Hedge, Ward, and Academic. House magic includes a mom setting a spell to wake everyone up in the morning, a child magically enchanting her lights to turn on and off at the sound of a clap, and a dad leaving his coffee cup on a toaster enchanted to keep the liquid inside at 300 Kevin and the cup at 298 Kevin. Basically just little things not really worth mentioning that most people tend to not do unless in a high magic compound because it's not worth charging up the crystals and enchanting them. Hedge magic is basically any sort of do it at home that professionals want to not be done at home. It's mainly propaganda against parents. This includes tracking spells that are emotion based, first aid scans, basic healing, potion making, house building, clay shaping, and well. Anything more active on matter that House Crystal magic that people don't want people using. Ward magic is basically the infrastructure parts of the world. Portals between places are the largest part but temporary wards can be set up. Most spells like fire storm and the like are ward based simply because you estabilish an area of influence, or ward, first. Academic is hedge magic but fancier and done by professionals. It, as of lately due to people not being in the know on the propaganda, has also come to mean magical research spells like cleaning test beakers, trying to measure things, and stuff like that. All magic is in my world is electrical energy and a very loose definition of magic. The premise of my story is what's the difference between magic and technology. My answer is that there is none and I'll write a fantasy novel that's actually si-fi. The crystals are technology and all things that I write are highly researched. This means that I have spent hours struggling to calculate how much heat would be released from depositioning all of the water in a room. Going in order of actual explanation, natural magic is quite simply natural phenomenon that they had no explanation for that could be affected by crystal magic. Gravity? Is affected. Photosynthesis? They have no clue how it works but it can be affected. natural magic tends to be biological functions, such as photosynthesis which trees do via 'eating' sunlight, or chemistry in the form of potions. Sirens can control their voice well enough that they can effectively manipulate water. Sorcerers, like all humans, are basically electric eels. All of the good and well known sorcerers are just really good at what they do. This includes throwing fragments of metal or even coins in order to throw lightening and roughly calculating the air pressure, humidity, and other weather aspects in order to call lightening.


idek_els

In my world there is Magic, a deity who is basically the embodiment of magic. If humans want to use magic it requires a sacrifice as the person doing it is basically borrowing it from Magic. Additionally, the size of the sacrifice correlates to the amount of magic borrowed.