Tell me about necromancy in your world.

Tell me about necromancy in your world.


There's a death deity who you can bargain with to get a soul back to bring that person back to life but Death requires a soul, so the person bringing the soul back has to give their own soul to Death to do so and they die in the process. Basically it's life for a life. It's not common because the people who would want to bring someone back would not be willing to give their own soul up to do so, because it was so uncommon it fell out of practice and the ritual to summon Death to do this has been lost.


Couldn't you techically kidnap someone to then give Death their soul?


that was my first thought. sacrifice your neighbor or something to bring back your wife


It's forbidden knowledge/highly obscure knowledge. Only practitioners of the highest calibre are allowed access to the books with writing on necromancy. Unfortunately, those books are old and often lacking information, or conflcting information across the different writings. The only fact that could be deemed common knowledge (and a fact agreed upon by all who study magic), is that necromancy costs the caster physically. To raise the dead marks you with necrosis, as a form of sacrifice. To break the order of nature and magic, one must be prepared to lose themselves. As for the results, it varies. If a necromancer with sufficient power and knowledge were to have access to a fresh corpse, they could theoretically have the perfect servant. A walking, talking, completely subservient being. An older/more damaged corpse, less power or even less theoretical knowledge could end up with a husk of meat that barely could be called a zombie. Regardless of all of this, it is in essence a puppet Due to the obscure nature of the knowledge and the cost for the caster, necromancy is extremely rare. Rumours occur often enough that it seems less rare than it is, but verified cases of necromancy are fairly well documented. It's a build in progress. The full nature of magic itself is complete, so some tweaks may be needed


Technically , there isn't , but in reality , no mortal mage manage to get to the level o knowledge to raise dead bodies with his mind intact (since in my world magic even with training , slowly erodes your brains since it wasn't supposed to be use by mortals) + there isn't no hell/paradise in my world , the souls are recycled , and after death they are reincarnated on another body in a matter of minutes/hours/days and the divine beings who can do it , see no point in it , "whats dead should remain dead and is souls should go on"


Most of these people don’t have necromancy. I feel different since I based my world off parasites and necromancy. (Like literally the continents are literally just parasites living on world sized beasts)


Necromancy is pretty much a dead magic that went (mostly) extinct around the early 100's P.E (Post-Exile). While not inherently evil, is a sort of frowned upon magic especially as the only accounts of it are now told through stories and legends with how few there are running around. In its prime, Blackreaver utilized undead armies twice to drive off invaders. That being said, just because the magical aspect died off, doesn't mean it necessarily stopped. During the time when the Gods still lived, OuKan, a Blackreaver-Al'Modian half-blood was the Sage/Champion of the Death God. His original bestowed gift was the Power of the Wild Hunt, an ability that allowed him to utilize the natural world around him. As he aged however, well past the time of the Gods, the left over magic within him began to corrupt and slowly turned from a life type of magic to a death magic. He would bring literal death wherever he went and eventually went crazy as he tormented the Al'Modian region up until his death by his niece, the Sin of Lust. Later down the line by several hundred years, the Federation of Cidon would deploy the usage of the weaponized biological weapon: V-54. It was a modified strain of an ancient plague from the undead that used to roam the world when humans first arrived that had now gone extinct. Once deployed, it rapidly infected the enemy trench lines before the wind blew the gas back towards their lines and it became a feeding frenzy as undead attacked everyone no matter the insignia or flag. Over 40,000 people would die fighting in the Vulnar Valley with no way in or out after they blew the tunnels. Only a total of 28 people would survive, most of them soldiers from both sides of the conflict. Last but not least, in the distant future a new breed of soldier would be deployed, titled the Dead Head. They are the pinnacle of Magic and Technological Soul-Sealing advancements by utilizing the remaining animate soul of a person’s corpse and being sealed inside a special armor that uses liquid algae-bots and an AI to regulate the soul. Due to the need of having a formidable body, the Dead Head’s skeleton is literally the skeleton of the person who now inhabits the suit. The liquid algae-bots wrap themselves around the bone structure to keep the soul bound with falsified information that the body itself still lives, essentially acting as a brain and nervous system. An AI is then attached to the overall structure by hijacking the soul and creating an authentic sounding person beneath the armor, despite there being no living person.


Necromancy is the profane part of blood magic and the use of spiritual magic. Blood magic is drawn more to the side of medicine, curing illnesses, performing surgeries etc. While necromancy is the modification of corpses through rituals, making muscles regrow, adding both human and animal limbs, transforming and reanimating the body into a beast, something Frankenstein like. Because the person is dead it is easier to make this type of modification, while If they were alive they would probably go into shock and die. Spirits and ghosts are twisted fragments of an individual's mind, usually created by the death of that individual but they can still arise even if the person is alive. So, using this kind of magic is to purposefully shatter someone's mind and force the ghost to haunt a place, object, person. But you can also imprison the ghost in a mirror and dilute its spiritual energy to use it in other spells and rituals giving the user telekinesis like powers, they can even distort the ghost to create a monster, with that, these mages walk with several pieces of glass and mirrors and basically use distorted spirits like pokemon or guard dogs. Consequently this does not bring the person back from the dead, it just uses his body and mind to create aberrations. Generally this type of magic is not practiced outside universities and its use is prohibited outside academic research. However, there is a family of nobles called Goét that can carry out field studies, researching the uses of necromantic creatures in everyday life and their impacts on the local social structure. Thus, villages and towns in the lands of the Goét family receive help from these creatures, they help in the plantations, in defense, transporting heavy objects, while ghosts are used as servants, messengers and even as alarm in properties, working together with the guards.


My world runs off the premise that necromancy and reanimation are not the same thing. Necromancy is about the lines between life and death, and protecting the living from death at the hands of undead beings. They sanctify land and locations, rework bone and flesh as healing, practice funerary rites, and read divinations from corpses. On the whole, necromancers are revered by the public and it is a prestigious career path. On the flip-side, reanimation is a natural occurrence. The zombies were the first of the undead, born of the spilled innards of the goddess Camadru, the very land upon which most humans live. Zombies have the urge to reform the goddess, but do so blindly with no care for how many they hurt. This fact, however, is unknown by 98% of the population. The other 2% are the reanimators. By making offerings of corpses to the goddess in circles surrounded by Clotstone, a magical material of crystallised God’s Blood, they can raise and control the dead. Reanimation, naturally, is illegal. The Inquisitors exist to root out practicing reanimators and expunge the undead from the world. That said, despite only being roughly 2% of the population, reanimators are everywhere and have their fingers in nearly every body of authority on Camadru. They have a level control over the number of Inquisitors running around, and frequently deny asignments and admittance to the order. The balance of the undead is ever fluctuating, and should their numbers become great enough they will stitch together the goddess Camadru and revive her, allowing her to continue her fight against the other gods and claim dominion over the cosmos.


Necromancy is a broad or slang term for all sorts of things. Vampirism is concerned necromancy when in reality it is a viral take over. Necromancy its self is the act of binding shadows from another realm to objects. It is one of many forgotten arts, banned and seemingly erased from memory by the Mages who hold political power over most of the kingdoms. The more human like the easier it is to bind lesser beings to. More powerful beings can be bound to more basic objects like a book or a sword, making them sentient. In the past such beings have been known to manipulate their carriers with promises of power. This has been the cause of some major conflicts, hence its banning.


In Shadow of the Theomachy, necromancy was impossible for a long time, though that did not stop people from trying. Many attempts were made, but a common concept that developed was the idea that life had to be taken for it to be given, leading some groups to practice animal and human sacrifice. For a while this went unnoticed, until after the Second Theomachy when the Dead God manifested and secured the afterlife as his realm. He started watching and speaking with the souls who passed from the overworld, and when he found victims of human sacrifice, he was enraged. He managed to carry one victim's soul back to his body, the first ever case of successful necromancy. As a result of this resurrection, the man became immortal. Though not invulnerable to physical harm, he is impossible to kill and can slowly heal back from almost anything. In addition, his soul was connected to the afterlife, allowing him to communicate with the dead. The Dead God spent a significant portion of his power to save the man's soul, so to help the god regenerate his power the resurrected man founded the Cult of the Dead God. They are the only group which can reliably perform necromancy, by asking their god to return a soul. Most resurrected individuals tend to be heroes who sacrificed themselves to save others, brought back to live the life they deserved to have, and to save people again when they're needed. Necromancy isn't widely known, but many who hear of it seek to buy or trade with the Cult for personal immortality. This has almost never succeeded, because the Dead God has the final say on who to resurrect, and he holds a very strong moral code. Most are ambivalent about necromancy, but one group in particular is violently opposed to the practice. The Lady of Life and her Crusaders believe immortality and the reversal of death go against nature, and along with other ideological differences, they are violently opposed to the Dead God's followers. If they come across an immortal, their usual tactic is to cripple them then haul the body away for incineration, one of the few ways immortals can be (almost) permanently put down.


So first the magic system must be explained. I have sort of borrowed Wow's cosmology though altered. Light(El'Or and Archangels), Dark(Archdevils, though more of evil/infernal since Roa is an Archdevil of Light), Order/Arcane (represented by OG Gods) and Chaos (represented by primordial chaotic entities and eldritch horrors), and Life/Nature (Fey etc) and Death (death entities etc). And the magic is more of a spectrum. Arcane necromancers can affect death magic, and tend to have cold-based necromancers. Necrological Alchemy is more mad scientisty, an can be arcane. Infernal necromancers have more fiery undead related to Reshef, the Archdevil of Gluttony. Fomorian necromancers are more chaos/death and have more aberannt-based undead and twisted abominations. And divine necromancy is more of the traditional variant of talking to spirits etc, and isn't evil. Necromantic magic weakens bodies, so a novice necromancer has easily mowed down undead, but once they get stronger the bodies are enhanced, so they became more dangerous. Necromancers are fairly common in the various types, with arcane being the most common. It is straight up considered evil except the divine type, which some cultures consider creepy but it is more of a sacred darkness type.


**Horror Shop** Necromancy is one of the oldest forms of magic still practiced. The traditions of necromancers date back millennia, to the bronze age, when mage-priests and shamans would call upon the shades of departed heroes and kings for wisdom and protection. And that's primarily what necromancy *is.* It's not about creating hordes of undead abominations, it's about communing with the forces of death, and drawing upon the powers of the Underworld. Most necromancy either involves the manipulation of the forces of death, summoning forth willing shades of the dead, or making use of body parts such as bones, blood and viscera--especially for divination. While animating corpses as unthinking automatons--such as zombies and skeletons--does fall under necromancy and is about as dark as most necromancers ever get, never touching a soul and never giving true life to the dead. Furthermore, due to their ties with their powers of death, most necromancers have a poor grasp of the magics of life and emotion are greatly impacted, and enchantment and curative spells are beyond their grasp. Most necromancers prefer to fill the role of diviners and advisors, though, focusing more on the spiritual elements of death over the corporeal elements. They form pacts with shades, manipulate the energies of death and decay, commune with the departed, project themselves as spectres or phantoms, and allow the willing dead to briefly reenter the lands of the living. This form of necromancy is often a reflective form of magic, and requires a certain degree of calm and stubbornness--the dead are not to most eager to rise up and lend a hand to the living, after all. Now, it is possible for necromancers to create unwilling undead, forcing souls back into corpses and shackling them to torturous unlife. But such uses are proscribed by most factions of necromancers in the modern world, and stands against the Fifth Law of Magic as established by the Concord of Babylon: "Do not interfere with the boundaries of life and death." The exploration of undeath, and the enslaving of souls into corpses, is a dark art up there with blood magic, demonology, and consorting with outsiders, and other mages--especially other necromancers--are keen to put down individuals who abuse the magics of death.


It isn’t possible, but people believe it is. Safana occasionally has witch-panics, and one of the most common accusations is of tampering with the bodies of the dead. It’s believed that a body is tied deeply to the immortal soul, so animating the body would trap the soul forever. People are usually cremated to avoid this potential fate-worse-than-death, but morticians are sometimes accused of delivering wood ash and animal bones instead of the body of the deceased, and of using the body for nefarious purposes


necromancy is the the art of manipulating the auras(effectively there spiritual body where the soul acts as the brain)of the deceased to act as an animating force, creating an imitation of life, as well as constructing a crude false-soul to control it, this aura is most commonly used to animate the corpse itself since it usually results in a stronger undead, but it can also be separated an animated on its own as a wraith(basically a souless ghost) or used to create things like haunted armor while a necromancer could create sentient undead as long as the soul had the strength to cling to this world long enough, they could not control it as a real soul will always be able to overpower a false one, necromancers are also limited in the number they can control as like all magic its very difficult to make it last long without the assistance of physical bindings, so while a necromancer could maintain a small squad of undead threw a direct connection to them if they want an actual large scale army its going to take a lot of work and resources, which is the main thing preventing any old lich from just stockpiling corpses till they can take over the world necromancy is relatively rare, and in the modern world is not very well accepted but usually tolerated, though with strict regulations, namely its very rare one is allowed to actually use a corpse, so most lawful necromancers have animated armors as opposed to actual zombies and skeletons , theres also a necropolis in the north run by a dracolich full of necromancers and undead who mainly just want the living to leave them be


* The easiest was to preform necromancy is to place and entity like a demon or the soul of a dead mortal creature into a corpse or skeleton, only very skilled necromancer can create undead that aren't powered by the lifeforce or essence of another being. * Necromancers tend to raise skeletons and zombies most commonly although some do summon sprits, there are some necromancer who do return a mortals soul back to their body to resurrect them but their body still rots and stiffens. * Necromancy is a fairly common practice with most kingdoms having anywhere from one to three thousands necromancers active at any given time, necromancy is illegal in most of the world and is only not frowned upon in two kingdoms in the world the kingdom of scalv in which necromancers are respected with one even serving as the rulers magical advisor and the azzrati empire where necromancy is used to create guardians, scribes, scholars, etc. although necromancy is only permitted to be preformed on those who gave permission while alive to be raised again.


1) "How is it done?". With some magic fuckery. We play fast and loose with our magic system and don't plan on ever codifying it or explaining it. But oath magic is used to bind the dead. Also, there are three types of undead. Reanimated corpse (zombies, etc) , reanimated spirit (ghosts, wraiths, wtc), and a mix of the two (ghouls, vampires, liches, etc) 2) "What are the results?" Varies on the skill and goals of the necromancer. Zombies and skeletons, etc, are pretty mindless. Some ghouls and other similar revenants retain some intelligence, though with ghouls they are most often completely feral. The creation of "civilized" ghouls is reserved for only the most skilled necromancers. Ghosts are rarely "made", as they tend to sort of just show up on their own. They are almost never fully aware, and are more like manifestations of emotions and moods that they had when they died. Running into a ghost is troublesome, as they tend to project their grievances onto the living via curses. 3) "How common is it, and how is it perceived by other inhabitants of your world?" Varies. Almost everywhere it is banned, especially among the ancestor worshiping rat-folk who have special crusaders whose mission it is to eradicate all necromancy. But there are places where it is more acceptable. Among some cults and cities of the Sapphire Coast (a fantasy mix of the near east and east Asia), it is sometimes practiced academically or even artistically. A reanimated heart that is used as a battery for a mechanical clock for example would be a highly sought after piece of prestigious art among the rich and powerful there. Then there is Neross. A semi-immortal mutant-alien-demon god king who rules an island where rice and tobacco plantations are manned by undead human zombies and civilized silver mask wearing ghouls work as a gestapo-esque secret police that hunts rebels and troublemakers. He lords over a cult of necromancers that seeks to discover true immortality via necromancy. A type of immortality that can go beyond even the heat death of the universe when the sun dies out and the world turns to dust. It's not going so well.


In my world animating dead is not easy, but every talented magician can do it - they just bound magical energies to corpse, forcing it to follow the magician's commands. The same technique is used to animate statues. But it's not resurrection and personality and mind can't be replicated or restored, they are just mindless puppets. Some magicians actually argued for using the dead for various tasks, like mining or building, as they require no salary, food and don't complain, but main argument against was that the dead still rot and it's very unhygienic and people wouldn't like seeing their dead relatives rotting and walking around. Another common argument would be "if you want to do that so hard, let us raise your corpse for digging mines when you die".


Theres no traditional necromancy like what we are used too. There is something known as puppeteering which mages of the flesh and blood pact can. But this requires a body that is in good shape. Tha mage basically uses the blood and muscles of the corpse to make it move. This gives the mage a puppet to uses in combat. But due to the puppets fragility in that If it sustains too much damage it will lose function, most puppets are heavily armored.


There are different kinds of "necromancy". One is mindless reanimation, where the necromancer is more of a puppeteer. That's the lowest form of necromancy. Used by evil necromancers. A higher form of necromancy is forcefully locking someone's soul inside a vessel, using their life-force to drive an undead being/golem (the vessel doesn't have the soul's ego; they are held hostage and are constantly being drained as a power-source by them). Used by evil necromancers. A special form of necromancy is reaching into the netherworld and asking for a soul to come back, only possible with the soul's permission. These are not vessels, but actual souls returning to the world to be in service of the necromancer and may either stay in spirit form or enter vessels/dead bodies, keeping their egos. This isn't a tier anyone's currently using, but I have planned such a character (good necromancer) in a future book if I ever get to that point. And then there's the god of life and death himself. An elder god who can reach into the netherworld and do whatever he wants. He's not so much evil as he is chaotic and unpredictable. A walking disaster, if you may. If he wants, he can do all arts of necromancy, including resurrecting someone/reincarnating people in living bodies. He hasn't entered the story directly yet, but has been the instigator behind many smaller events, like a reanimator-necromancer in the story.


Necromancy is like any other magic, though what it’s most similar to is conjuration and transmutation. It isn’t that difficult at a base level, though of course it increases the higher quality, power, and complexity you want your result to be. What necromancers are actually doing is summoning a negative energy spirit from the negative energy plane, and binding it to the body, animating it and hopefully putting it under your control. The spirits have a variety of intelligences, and are technically a type of elemental, though they have many different characteristics. Other forms of necromancy can also involve the original soul, but the vast majority only use the barest hint of the original life corrupted by the negative spirit. A few spells are *called* necromancy, but just use energy from the Negative plane instead of conjuring a whole spirit. Negative energy’s nature is to take what already exists and corrupt it for its own use, which is what the majority of necromancy spells revolve around, and why transmutation is fairly close to necromancy overall. It’s relatively common in my world. The largest countries don’t use it, because it’s main use is extra labor force, and they have developed Golems which do the job better and are easier to produce. Also, people still find it creepy, even if technically they know it’s under control. Some sects use it for other reasons, it’s researched, and there is a particular region steeped in negative energy that contains people who have their whole lifestyle revolving around necromancy, as they *need* it to survive.


In the world i'm still writing, is not very common because it costs too much (magic is made by giving a part of your energy life, that's why mages die normally at 40 years old or younger, very wise ones use it too little). But it can be done, in groups. The mages need the corpse, minimum 4 mages and tools to clean the body. First they restore the body, this can be used with potions too, but there will be no soul and deteriorate fast, that's why when the body is ready, at the same time the mages must join their life energies and make the spell. The spell brings back the mind and soul to the person's body. This spell cost many years of energy spell because you basically need to call the soul/mind to the other realm and claim it back. So if four mages do it, each one loses maybe 20, 15 years of their life. There are myths and supposedly true stories where a mage is paid an enormous quantity of money to bring someone back, alone. They succeed but they die, and the money goes to their families. Necromancy like this, is not essentially necromancy, but is called like that because you're playing with people's souls there. Necromancy like, having puppets of corpses, it can be done and it's a simple spell, the same that makes stuff move. It has been used by kings, which they ask their mages to make them move and say goodbye to their people or sign documents for them because they feel too weak. Reviving people is perceived as antinatural, but its a general hypocrisy. Commoners normally fear any mages because the immense power they can control, with a cost, but immense still. Is not forbidden or prohibited, tho.


There's true necromancy and there's reanimation. Reanimation just animates the body, but you have to command it the entire time. True necromancy means taking a soul that has not moved on yet, stuffing it into a body (preferably its own for extra compatibility) and making it do your bidding. Either you make a contract with said soul, or you just mindr\*pe it, if you have the power to do so. After that, you need to sustain it with your own power to keep it bound to the corpse. The contract is the more powerful option, since the undead will retain its full mental abilities and personality, while enslaved undead tend to be relatively slow and stupid, unless you employed extremely advanced magic. On the other hand, contracted souls usually require more energy for upkeep, so you can't have as many of them active at once. Both are relatively rare, most mages would rather focus on more joyful (and less stinking) applications of magic. The involuntary variant is almost universally despised, and a great way to accumulate bounties and kill on sight orders.


It used to be a thing used by the nobility for free labor, but then the working class rioted and got it illegal. Now that magic is more common, and undead can’t do it, there are talks about legalizing it.


In my horsepunk world, there's this necromechanic who sells used horses that are basically parts of dead horses stitched together and reanimated. They will break down from time to time, but there's an abundance of fresh replacements due to the shop's proximity to the local butcher.


The horses are not as reliable as live ones and while most simply carry out whatever task they're ordered (pulling carts, walking in giant hamster wheels to power machines, transporting people on their backs), some can get real nasty and attack people. This is rare though and usually a result of a missed or misused ingredient in the necromechanic ritual. So they're seen as unreliable but affordable by the general public and as cheap trash by the upper class.


Long have those with magic sought for a way to bring back souls from the Endless Forrests but all they found was a way to extend live, not get them back.


The definition of Necromancy in my magic world: The ability to communicate with and raise the dead. Reanimate the dead as skeletons, ghosts, ghouls, zombies or any other undead creature and imbue them with magic. Speak with spirits and people who have already died. It's part of the mana category of magic meaning anyone who has mana can learn necromancy as a type of magic.


The answer really depends on who you ask and how exactly you define necromancy. If you go by "raising the dead" then the answer is that it is *mostly* not possible. **Dead is dead.** I say "mostly" because it is possible to have a body moving after the demise of its previous occupant but it's in no way alive, undead, or any variation thereof. It is a mindless meat puppet that will eventually deteriorate. It's also considered extremely bad form and most people frown heavily upon such practices. With that in mind, there are necromancers about, both in the original sense of the word and closer to what most people expect. The most famous necromancers are the Speakers for the Dead from Duat. They are tasked with tending to the dead and their relatives, seeking out restless, lingering, echoes of the recently departed, and other such duties. Such echoes are little more than a ghostly imprint stuck in a loop shortly before death and can offer little knowledge beyond the circumstances of their own demise. Unique among the Speakers are the Children of Anpu, Infused soldiers with an affinity for Death. These Anubites are capable of drawing upon the strength of the fallen and absorbing the echoes in order to fuel their own abilities for a brief time. The longer they are on the battlefield and the more people die around them, the more devastating they become.


1. Get a functioning corpse with the more important bits still attached. 2. Get a suitable sacrifice, something that can die and something you really wouldn't want to give up. How's your dog sound like? 3. Speak the spell, make the sacrifice. The mad god deals with the fine points for you. 4. Enjoy your mindless servant! (5. Don't die while your new meatpuppet is around, otherwise no one can get rid of it and no one wants to have an undead statue in their front yard.) Necromancy deals only with reanimating dead corpses. Summoning souls is wholly impossible and binding an ethereal creature to your meatpuppet isn't considered necromancy. Regardless, all spells that take sacrifices are illegal and the additional cost is not pleasant. Additional cost being your sanity crumbling like bad teeth, bit by bit, every time you deal with shade magic.


Necromancy, and also healing magic, are very hard to pull off and generally require a thorough knowledge of the anatomy of the being you are trying to raise. It can be done, but if done incorrectly has the potential to trap the magician inside the dead body they are trying to reanimate or to just not work. This happens because magic in my world requires the magician to know what they are trying to create. The more complex the structure is (veins, neurons, nerves) the more the magician must understand about the structure before attempting the spell.


“Few among the Kindred have so sold themselves to evil as a necromancer.” Necromancy is possible. Its primary purpose is to repair a dead human body and prepare it to be possessed by a Fallen spirit. The result is a creature with the knowledge of the ages; one that feels no pain and knows no fear.


In my world you need to have a Sigil (rare special tattoo) to use magic specific to each one. There's a single necromancy Sigil that can resurrect the recently deceased indefinitely - individuality is generally retained although they must obey the caster's commands. The long-dead require a ritual to resurrect and are just mindless drones that'll expire in about 4 days. Considering there's only one of every Sigil, necromancy is limited to one person at a time - this person is received differently across different parts of the world, mostly depending on religion, but they are scorned by the Observatist faith (the largest one) on the basis that it will damage the appearance of the dead which would displease the Observer.


It's honestly pretty simple- a body is already arranged in a way that is meant to be connected together to provide locomotion, and animation via sigilcraft is easy enough- though with the amount of articulation points stacked on top of each other, it's definitely a work of magic that'll take some time to complete. But skeletal automatons were very common during the old Elven empire, and archaeologists today have very high chances of stumbling across ruins where those automatons are still performing their function mindlessly to this day. Some are even programmed with a suite of problem-solving options and can act as impromptu "security systems" for such locations. As far as speaking with the dead or summoning the spirits of the deceased, nobody's been able to successfully do so for sure- at least until recently. There are some folks who were powerful enough in a separate, "competing" magic system that an imprint of their identity lingers on after the physical passing of their body. These revenants are a very recent phenomenon, and seem to keep their same personality traits as in life- though there's much debate as to whether they are the actual souls of the deceased or an imprint left on the spark that gave them power in the first place.


There are a couple versions. Other than standard necromancy where someone bring a corpse to life there are two types. One corpsemancy-Replacing parts of your body with parts of corpses. Type two which I forgot to name:Parasitemancy? Parasitemancy is the act of controlling someone using a parasite. Once the host dies the parasite will fully take over the body turning it into an undead. In life or death they will fight. It was developed by the crown princess of (unnamed country oops) All soldiers are fed a parasite once they enter the army (for the main country it takes place), it’ll boost their moral, loyalty, resistance to pain, and will allow them to fight for their homeland even in death. Once turned into an undead the parasite can only survive by eating the host giving them an expiration date.


Necromancers in my world can reanimate a dead body, but it is only the body that is physically reanimated, not a true resurrection. This takes a lot of concentration on the part of the necromancer, and to simultaneously animate more than a handful of bodies at once either takes a very skilled necromancer or multiple necromancers working in unison. It is possible for necromancers to commune with recently deceased souls that have passed into the Void but have yet to reach Oblivion; they can also interact with ghosts (i.e. souls that have stayed on the material plane for some reason). Either of these will usually need some vessel for the soul to temporarily inhabit, usually their own dead body. Having access to the physical remains of individuals they are attempting to interact with simplifies the process a lot as it gives them an anchor from which to track down the soul. Necromancers have their uses in battle, of course, by reanimating dead bodies to fight again, but can also aid in identifying murderers by speaking to their victims or helping people speak to their loved ones one last time. While few are comfortable with the dead being reanimated in front of them, they see necromancers as a necessary evil to some degree.


Necromancers attempt to raise dead shortly after death in order for the thrall to maintain as much brain function as possible if any. Despite this they will likely only be able to use a fraction of their knowledge whiled controlled. Unbound undead tend to descend into madness, either through the shock of being dead or from a form of delirium that sets in that drives them made. A deity know as Lady Keida is said to be a savior of undead, either saving a few from total madness or preventing it entirely in exchange to serve her as a goddess, performing all sorts of misdeeds. Some think Lady Keida might not exist as the only people to have supposedly encountered her are likely to attack those who ask.


Any magic in my world is cast by combining some of the seven aspects of creation (fire, water, earth, air, life, dark, light). So for necromancy, one would have to be pretty good at dark and life, and combine the two to pull lifeforce from the realm of death and infuse it into a host. that means not a lot of people do necromancy. also, depending on how good you are, the results vary: if you just want mindless zombies that do your bidding, thats pretty easy. but anything above that gets tricky, and true necromancy (aka revival) is nearly impossible cause you have to snatch an intact soul from deaths realm. and even if you manage to do that, it usually means you made Death pissed off and he is coming to take the soul back and give you a stern lecture (or take you too if you do it over and over). speaking with the dead is in a similar vein, its possible, but mostly its just speaking to an echo or the memories of the dead, cause the soul sure wont be able to answer. most people dont care about necromancy until they encounter it: and then its usually depending on what kind of necromancer they met (healer? tyrant? medium? puppeter?). The few that are more involved into the magical workings often stay away from the dark aspect in generall, not cause its forbidden, but because a lot of dark-mages die tragic deaths or loose their loved ones to cruel twists of fate.


Directly raising someone from the dead isnt common. Rarely, you can 'summon' something by erecting an object or image that very closely resembles it, even if that something is dead. Usually it's just gods that be resurrected this way, as gods can be killed but they can almost always be brought back. But the catch to this is that they will rarely be brought back right, much less the way they were. Normally this is done by accident, as the "secret ingredient" that causes it to happen is a Divine Science. As they aren't well understood, the conditions behind it are very rarely replicated on purpose, but rather by complete accident by the totally unaware. Almost as if that's a feature, rather than a bug.


Necromancy for my world is a natural phenomenon that simply happens upon a person's death. Any living creature is made of three essential components: The soul, the very culmination of their being. The vessel, their physical body. And the Life energy, the energy that drives them to continue living, the resolve to change fate. When a person dies, their soul simply departs for the afterlife, leaving behind the vessel to rot, though most life energy simply dissipates into the surrounding upon death, there's also times when someone dies with such a burning wish/ambition/regret that the amount of life energy they possess is too great to dissipate, and as a result it becomes strong enough to reanimate the vessel, and they are reborn as a new person to continue roaming the earth. Without a soul, they loose all their memories of their previous life, but a part of their personality and talents retain. It's ironic, isn't it? They took all that effort to reawaken from death, and yet they cannot remember the reason why. As a result of this, undead culture has evolved around self-sacrifice for the sake of a greater purpose. To them, this life of theirs is an anomaly that isn't meant to happen in the first place, the least they can do is make the most out of it. Although this is a natural phenomenon, there is one person in history who could can manually reanimate the corpses of other people:Emery, one of the 4 demon generals. She was a mutant as a result of the experiments of life energy by goddess of life, Julia, and as a result of that Emery was adopted by the god of death, Draven and raised as one of his own. Emery is capable of injecting her own life energy into the corpse of another and manually reanimate them. Though it was impossible to create undead animals by natural means due to them possessing very low life energy, she was able to do it. All undead created by her will follow her orders, because they are essential all pieces of her. Interestingly enough they would also recieve parts of her personality and talents, but still retain their own. During the division war between heaven and hell, Emery and her undeads acted as vital support and recon for the armies of hell, and thus after the war humanity began viewing undeads as puppets of evil, despite natural undeads being a neutral race


Yes it is possible and quite simple to do once you understand the basics like time travel. You could use an old spell to reform a corpse into a living being. Its life energy however must be taken constantly from something else that's sentient enough for as long as you want it alive and thinking. Badly performing the spell may result in mindless zombies that will die once their life energy runs out. Successfully failing the spell will result in you becoming dead and the corpse taking your life with your memories. In rare cases where a victim died with its memories cursed to be with him, necromancy of this victim's corpse may result in the victim waking up an amnesia but will eventually regain the memories through strong influences from said memories. Advanced technology can also be used for necromancy but the results are more or less the same.


Death is the detachment of one's soul from their body. Without a body to exist in, the soul dissipates into magical entropy. "Necromancy" is, as far as I've written, in its infancy. One person has figured out how to make an artificial soul, but bodies reanimated in this way are mostly just detached, semi-autonomous appendages to the necromancer.


U can raise the dead, but u can't bring their original soul back, the dead body will be filled with random soul and it would be dangerous. But there are things like soul trap and soul switch


**Alvelotyl - Necromancy** ​ * **Necromancy** is the fifth school of **Alvelotyl's Six Schools of Magic**. Necromancy grants its users **power over the Soul**. ​ * **Necromancers can do many things with Souls, granting them power over life and death.** Through Necromancy, practitioners can move existing Souls, create Artificial Souls, and even create Soulbound objects from raw Aera, or magic energy. * Necromancers can **move Souls out of a host body** given enough time, which can then be altered in some way, or placed in a body, such as with **Golems**. Souls can also be merged together in some cases, such as with **Chimeras and Ainshar**. * Using Soulcraft, Necromancers can also **conjure bodies for the Souls they create or manipulate**, creating artificial life with bodies formed from their own magic, known as **Familiars**. * With enough practice, some Necromancers are even **capable of moving their own Soul to and from their body.** * Through this, they can enter an artificial body, or even the body of another living being. This puts strain on both Souls, and the Necromancer can oftentimes influence the mind of the possessed target. * Entering another body and remaining stable requires the body to be similar in nature to the Caster's original body, and reflect their 'identity' in some way. * **Necromancers can also project their Souls in different ways.** * They can create copies of themselves for combat or communication purposes, and can also create temporary weapons and objects from their souls to assist them. * Unlike Elementalists, who create raw matter that can be controlled and manipulated, the objects conjured through Necromantic abilities often have **in-built purposes and act as casting vectors for other types of magic**. * Through the use of soul manipulation, the Caster can control bodies that have been implanted with a living person's full soul through their magic. By extension, **they can control full souls that have been placed in these artificial bodies** they create to a high extent, similar to a puppet. This has been widely deemed unethical, and has been outlawed by the World Council. ​ * **Necromancy can be broken down into three Branches, which each have their own Styles.** 1. **Soulcraft Magic,** which involves the creation of objects or the manipulation of the Soul, and is considered the 'transformation' Branch of Necromancy. This involves conjuring weapons, magic items which only work in proximity to the Caster, or warping their own Souls or the Souls of others. 2. **Animation Magic**, which involves the creation of Artificial Souls or the control of existing Souls, is considered the 'control' Branch of Necromancy. This involves creating Souls to 'give life' to Golems, the Undead, or inanimate objects, or in some cases, communing with Spirits to bind their services to the Caster. 3. **Familiar Magic,** which is often seen as a mixture of the two previous styles, involves the conjuring of both an Artificial Soul and a body from magic, allows the Caster to create magic creatures with varying levels of autonomy and intelligence, and often has abilities independent of the Caster.