By - annoyinglittlesnake
Hi, I've got a very initial idea for a fantasy novel and I want hear if u find it interesting.
My world functions mainly like a normal world but it's literally set on an intergalactic whale-like creature the size of earth (or smaller i've not decided) that swims across the universe. I'm calling him Gogomere for now because that's what the Topmen have named him.
There are 3 types of inhabitants: all humans but one lives on the top of the whale, one on the bottom, one inside it. The Topmen (these names are rubbish and will be changed so bear with me) believe Gogomere is God, the Bottomen believe Gogomere is the devil and the Insidemen believe him to be an ordinary animal who happens to also be a world.
The books (hopefully) would be about the war between these 3 types of Human and the gradual development of the young world/intergalactic whale-like creature that is Gogomere.
I literally thought of this yesterday and I just want to know what u and others think.
I really like this idea. It's different from the typical fantasy world you find in most books and I think the conflict you write about could be thrilling too.
How should I imagine the civilisations that people live in? Did they build houses on top of the creature? And how do the people that live inside survive?
Hi really appreciate your feedback,
The Topmen are tribal people and quite under-developed in both ideology and invention. They lead a simple life that is dedicated to their tribe and their agriculture. This is because the top of Gogomere is full of vegetation and all the natural resources one would ever need. Scattered across the land are these fountains that spurt Gogomere's bodily fluid. The more you drink of this, the more you become intertwined with the spirit of Gogomere, becoming virtual super-humans in terms of physicality and health but only on Gogomere. Because of the endless resources, Gogomere's ambrosia and vegetation, the Topmen became over-reliant and their civilisation progresses very slowly, if at all. They also adore Gogmere and treat him as a God, grateful for the gifts he has given in the form of endless natural resources.
However, the Bottommen despise Gogomere and hate him like the Devil. This is understandable because the bottom of Gogomere is pretty much devoid of a range of natural resources, vegetation and has no Gogomere ambrosia fountains, hence they have no super-humans. To combat this handicap that Gogomere has given them, they have been forced to be hyper-civilised and even elect their own leaders. They are still a couple of centuries behind Earth's current state but are miles ahead of the Topmen who first came to existence roughly at the same time as the Bottommen. I've not quite finalised how the Insidemen will work.
In terms of how Gogomere came to existence, think of him as a blue whale that has been swimming in the ocean for millions of years. Bacteria and other stuff forms on his skin and yet he swims on. This is Gogomere except he's swimming in the universe and the bacteria and other stuff are the humans. Because, Gogomere has existed for so long, he has unintentionally became a living planet that works in the same way a normal planet does, expect he's a freaking whale! His atmosphere is almost like a spherical force field around him and the physics of it all is the same as earth. This means you build houses and do what ever you want on it because he's a planet. However, temperature and length of day varies depending on how close Gogomere is to the a sun. So the top of Gogomere varies randomly from incredibly hot to mild or slightly cold. However, the Bottom is blocked from the sunlight and is in a perpetual state of darkness. It varies from slightly dark to dark to pitch black dark. No wonder the Bottomen are so fed up.
I'd love to hear more thoughts on my foetus of a world.
I'd love to know more about the Bottommen. How do they live in complete darkness? What do they eat and drink? Do they look different than the other people due to the lack of sunlight?
I think that, over time, their eyes would have evolved and become specialised to the constant darkness, much like night goggles instead of normal eyes. It would be interesting if they need day-goggles if they went to the Topmen's land
And yes they would resemble translucent ghosts which would be terrifying!
What they would eat and drink is a difficult one. Without sunlight there is no water and animals so I decided that the Bottommen's land is not completely devoid of light, it always absorbs just a little bit of light however marginal. This means there is little water and very low biodiversity but better than none.
There are species on earth that don't need much light to survive, a lot of them live underground, so I'd imagine they'd have to hone a underground hunting technique. Likewise there are plants that don't need the sun and if they aren't poisonous, the Bottommen will definitely eat them as eating isn't a luxury for them. They are also malnourished and feeble due to the lack of variety in the diet and the lack of sunlight.
And then for drinking, they drink whatever little water the government rations them because they really don't have that much. Again evolution comes into the picture as their body adapts to survive on little water and little nutrition. Feeble they may remain but what matters is that they are alive.
Jsut coming to the convesation but I add a thought you might find interesting, you said some of these societies are tribal, imagine if they once were advanced but add to escape something and ended up in Goguimere :D, the thing is since that was so long ago and the conflict might have gradually have them lost the memory of that past, and that secret might be hidden in the whale as remnants of the first settlements, or maybe the bottommen dont remenber that past just like the rest but they dont think the whale is a god because they now dont recognize their ancient home as a planet but the true god and they might have been punished or forsaken (you can make a religion out of this ;D), on the other hand try to explore the giant whale a bit more as an ecosystem in itself, like bowlworms could be predators to the survivors since the whale is so big the parasites inside its body could also be abnormally large. Sorry that the text is a mess, just brainstormed the what came to mind hope it fuels your inspiration tanks :D
btw sorry for my english im not a native english speaker, if there is something you dont understand just say :)
I said Goguimere on purpose the word just sounded weird and cute, RESPECT GOGOMERE THE ALMIGHTY
"They ended up in Gogui" i find this weirdly funny gogui the cute giant god/world
Are you familiar with Xenoblade? [Uraya](https://i.redd.it/79bhw4ygp3y01.jpg), one of the major areas in Xenoblade 2, is basically this on a smaller scale. What you see in the pic is its "stomach", with the city of Fonsa Myma in the distance.
No i'm not familiar with this but I'll check it out. Thank you.
This world is just a giant, abandoned house! A human house, too. the tiny people explore bookshelves as ancient libraries of vast knowledge, the stove as a powerful forge, and the pipe system as a labyrinth of underground tunnels, etc.
I'm trying to combine bio-punk and clock-punk to get a pre-industrial revolution kind of super economy going in my fantasy world atm. Slaves turning giant keys to impart energy into clockwork mechanisms.
Was trying to think about what medieval economies and industry would look like if no-one really needed to perform subsistence farming. With the state of the world I feel there would be huge amounts of human energy up for grabs so most peoples jobs would be physically imparting energy into massive clockwork machines of antiquity. But not exactly sure what to do with all the energy
That sounds really cool!
You said that people dont really have to do farming — where do they get food from?
Also, how do I imagine the clockwork machines? What do they look like, how are they used? And who built them?
Food comes more from a redesign of the eco-system, making the whole process more 'heroic' you might say. They do eat but food is very easy to come by. Farmers could almost rival sheer volume of our farmers today purely because energy is so abundant, big juicy monsters roam around outside the kingdom-cities ready to be fought and eaten, and so the low level subsistence farming of pre-industrial locations just isnt needed.
Only later did I learn just how much medieval people dedicated to food production, so by making food easy to get I put 80% of the workforce out of a job... got to introduce consumerism or find something for everyone else to do.
I'm open to what the machines specifically look like, but manufacturing is, like farming, on a far larger and more epic scale so I'd imagine very large banks of them. In fact having giant archipelagos of machines ties into my original idea of the world which involved medieval combat in a semi-cyberpunk backdrop so Im pretty happy to solve that problem. And with people working the machines, it would solve the issue of unemployment too; you either get a skilled job or go out adventuring or join the army or you go turn a giant key.
There was a semi-roman Empire running around uniting humans, building impractical machinery would be right up their alley. The main issue is what all these machines even do, I'm trying to avoid too many high fantasy tropes like big clockwork golems or mechanized armies or what not. I'm leaning towards them storing energy to have recharge bays ready to power air-ships, they dock the energy is released into their own mechanisms and they take off again. But there wouldnt be enough air-ships to need the sheer volume of energy a million superhumans (humans are also subject to the heroification of nature in the setting) could store up in 6 months of key turning. And if the empire built these machines, what did people do before they turned up and installed machinery everywhere?
It will need a few changes, but since it solves some big problems I dont mind shuffling little ones. I like your post too, it helps to discuss parts of the world that need clarifying and get feedback
One thing that I've seen in multiple worlds are flying cities, or even worlds. That would be an idea for something that requires a lot of energy. It would lead to other questions though. Why is the city flying? What machinery is used for that? etc
Another idea is that there is something buried deep under the ground. Perhaps something dangerous that wants to attack the population, maybe some kind of ancient being(s), or even a god. The people might have to produce this energy to fight against this creature and stay alive.
I really like the idea of charging giant airships with this energy. Maybe you could take it a step further and power space ships? Or maybe ships thatt dig through the ground of the planet (for whatever reason). That are things I can think of that would need more energy than simple airships.
Both very good ideas, land masses do somewhat float but machinery could be a good component of that
Space and sky are interchangable in the setting, its all sky upwards with world islands of various sizes everywhere. So perhaps the much larger airships that dont just hover around the regions but need to shoot up higher into the sky would need far more energy. That is a great idea and may well end up as the solution, much appreciated feedback.
Glad I could help.
Just curious, where did you get the idea for this world? It sounds very unique and cool
Its been with me a while, wanted a more down to earth fantasy setting (compared to my other setting) that dodged a few of the major tropes and standard tolkien/dnd expectancies but still had a very heroic and epic feel to it while paying homage to the greats in traditional fantasy.
There is a genre-bending speed metal trio, who also double as a superhero team. They fight music themed villains, including the djent sirens, a clarinet playing necormancer, a mad rapper-scientist and a holographic K-pop boyband that was created by a mind control machine.
All of that is actually very important to the main plotline, involving an evil warlord who wants to conquer the world.
Sounds like you had a lot of fun creating these characters!
Do the powers they have relate to the music they make or the instruments they play? Or are they something comletely different?
In my world music has an inherently magical property. So if you play music, there is magic happening, you just need to access it. The members of the speed metal trio all had difficult lives and it is their inner rage that gives them their power. The mind control machines used music to activate its psychic abilities.
It's like a focus as D&D would call it. Just a method of doing magic.
In one of my worlds writing is very uncommon. The closest thing to that are woven fabrics and collections of threads with knots in it.
And still, there are several high cultures in this world.
So is there an ink shortage or other reason for like of writing? This seems like it would take a lot of time and material if other forms of writing exist.
The first concerning power and now elite of the world were sheep herder and weaver. Their dominant culture just suppressed all other cultures. There was ink and other writing methods and they still exist in small niches, but they are considered dirty and barbaric and uneducated and unsafe, since you can easily change the meaning of a text by make another dot here or scratch one away there. But changing an entire woven fabric is quite an afford.
How does communication work with these fabrics? Is there an alphabet?
Yes, or let’s say, kind of. There are patterns in the fabric and a meaning to the position of the knots. But since it is more complicated to replicate these texts, „writing“ is mainly a thing of the elite and, counterintuitively, the lower classes who are experienced in weaving.
This sounds very cool. I've not seen many worlds with writing systems that are vastly different from our?
Have you thought about specific patterns and what they mean, or only the basics of how people write?
I am on the fence of thinking on specific patterns. I think it doesn’t really matter how it looks like it you read it in a text other then maybe some examples that matter in the story. I try to not to confuse a reader with too many words that does not really fulfill a purpose other then being overnecessarily descriptive.
On the other hand, it’s quite fun to invent and design such things. Maybe I make some if it becomes important the story.
**Alvelotyl - Fun Facts**
* **There's a race of pigfolk that use giant cutlery as weapons.** Orcs are big into their food, and work to shape their magic and abilities to reflect that. While the cutlery is just the tip of the iceberg for them, swinging around a huge spoon, fork or knife helps to develop food or hunt relevant abilities.
* **Similarly, wearing clothes with racing stripes on them can make you move faster through the same logic.**
* **Magic corner stores can randomly manifest underground or in dungeons.** These stores, known as ['Nonny's',](https://www.reddit.com/r/worldbuilding/comments/kspj6a/whowhat_are_your_recurring_background/gijah9r/?utm_source=share&utm_medium=web2x&context=3) have been the subject of a lot of in-universe debate, and nobody really knows where they come from.
* **Corpse puppeteering bug creatures make for excellent doctors and surgeons.** Malacanths are a race of eight legged sapient insects that have the ability to enter corpses, seal them up and pilot them around. Although the decision to allow Malacanths to act as \[Doctors\] for living people is seen as controversial, their skill is undeniable.
* **There are a race of sapient objects known as '**[**Abberants**](https://www.reddit.com/r/worldbuilding/comments/j8amcd/whats_something_that_makes_no_sense_in_your/g8byqhf/?context=3)**' that occur when excess Aera, or magic energy, congeals around an object that Casters or many people interact with on a regular basis.** This is a phenomenon with a higher chance of happening if the individuals interacting are in the midst of 'flow' or using magic. This allows me to make things like legendary weapons with wills of their own, talking buckets, or to use a specific example, a sentient rock pretending to be a storm controlling Half Elven criminal.
* **The** [**Demon Empress**](https://www.reddit.com/r/FantasyWorldbuilding/comments/j77m3e/tell_me_three_or_five_things_about_the/g83bw8x/?context=3) **appeared on a radio show once as a sort of prank using an alias.** One of the most dangerous and feared people in the world ended up appearing on a radio show after the organisers at Shamala News contacted one 'Dariera Emoness', an inventor creating a new type of magic item taking the markets by storm. When that person turned out to be the Night Queen, everyone at that station got a serious shock. Of course, the radio interview still went forward as normal. Gotta be professional about things, after all.
* **A** [**pirate's**](https://www.reddit.com/r/worldbuilding/comments/jmb3t3/pirates_sea_air_or_space_any_type_of_pirate/gb1ms4a/?context=3) **buried treasure was mistaken as a peace offering that ended up in treaties with sea people.**
* **Changelings are completely unable to digest eggs.** Just a random tidbit I wove into the lore after doing research on Changelings in folklore.
* **There's a** [**magic archipelago with candy trees**](https://www.reddit.com/r/goodworldbuilding/comments/j9l7ld/what_is_something_that_exists_in_your_world/g8ltm3w/?context=3)**,** sugar deserts and rivers of gravy populated by monsters like Gummy Bears, Chocodiles and Watermelophants.
* **There's a Dragon with a blog dedicated to collecting antique toys.** Most people with a [Vox](https://www.reddit.com/r/worldbuilding/comments/jp5yfq/what_is_the_latest_technological_development_your/gbcp08r/?context=3), or who visit their town's Vox Parlors, know of the name 'Toy Collector', even if nobody knows the person behind it is a Dragon.
* **A mutant monster later became an idol sensation in their home country.** Again, a lot of controversy and backlash in some circles, but to others of their kind, they're seen as a hero and the face of [Chimera](https://www.reddit.com/r/worldbuilding/comments/j89y2t/is_there_a_chimera_equivalent_creature_lurking/g8bwncz/?context=3) awareness, helping to push rights for their kind forward.
Some of these facts kind of feel like something you'd find in a video game.
These Nonny's you mentioned, what is the truth behind them? Is it a magic user that creates them, or are they a natural phenomenon?
The whole concept of the [**Nonny's**](https://www.reddit.com/r/worldbuilding/comments/kspj6a/whowhat_are_your_recurring_background/gijah9r/?utm_source=share&utm_medium=web2x&context=3) is an in-universe mystery. Not a life or world threatening mystery, but something adventurers, \[Explorers\], and the like chat about from time to time, leading to a ton of different possible explanations cropping up.
The origin and nature of the Nonny stores have been hotly debated throughout the centuries. Some believe it to be the result of a ritual that turned 'Nonny' into a teleporting Lich that used the store as a massive phylactery.
Others suspect the store is a remnant from the Primordials (Original Gods), and was used as some sort of experiment, or is being puppeteered by some other powerful being living beyond Alvelotyl.
Some believe a shady organisation controls and distributes these stores from behind the shadows, using them to gather information or for some nefarious purpose.
Some of these theories have more credence than others in various communities, but each option tends to have conflicting evidence, so nobody really knows for sure.
I've read the linked post. This is such an interesting concept. Do you mind if I take it as inspiration for my something in my own world?
Also, is the person introducing themselves as Nonny one single person or are they several people?
Yup, go ahead! As long as it isn't copied like 1 to 1 I've got no problem with that. Put your own spin on it to make it better fit your setting.
And... The exact nature of the Nonny's themselves is up for debate. People who have actively studied the Nonny store phenomenon have some theories, but there are few concrete answers.
All of the Nonny's seem to share similar clothing and hair, as well as possessing matching personalities and ways of dancing around certain topics and questions, saying that they can't divulge certain information because of 'store policy'. The fact that the Nonny's are consistently different races and can even change genders in some rare instances lend credence to the idea that the Nonny's are multiple people, but there's also evidence to suggest otherwise.
Magic in Alvelotyl is constructed in such a way that no Caster is capable of learning all forms of magic. Magic is constructed around a Caster's 'identity', a broad and nebulous topic that boils down to meaning that the type of magic a person can use is dependent on the individual.
Nonny's have regularly demonstrated a few unified abilities that all work the same way across stores, which makes it unlikely that they're all different people, even if they're gaining the powers from some outside force, like a \[Patron\] or Demon, since it would still manifest differently. They seem to have some level of mind-reading, since they know exactly what words to say to placate customers and avoid breaking social taboos, even down to very specific knowledge. They're all capable of magically 'ejecting' unruly customers, while monsters and other hostile beings are unable to enter the store.
This means that between the mind reading, the forced ejection, and their 'transformation' from one race to another, they all have access to Mental Magic, Force Magic, and Transformation Magic, making it incredibly unlikely that they're different people. This is without even asking about how the stores form in the first place, which would require some level of Spatial or Transmutation Magic.
Some have even suggested that the Nonny's aren't people at all, and are instead some form of conjured Spirit or Familiar. However, the Nonny's feel real to the touch, and when using \[Insight\], one can tell their Soul appears physical and identical to that of a sapient creature of the race they are, which isn't something that simple Transformation Magic can easily mimic.
All in all, there's a lot of theories and contradicting evidence as to what exactly the Nonny's are, and no definitive answer has been found.
I love how much detail you put into this!
Thanks! I've been working on my setting for a while, and digging into stuff beyond the surface level, especially in relation to how stuff like magic and other supernatural systems work, is a lot of fun.
This is really similar to did world. You should check it out.
Sorry, meant discworld. The wandering shop is sort of similar.
I currently juggle two projects around, 832, a dystopic Cyberpunk story on earth 220 years in the future, and Rahe, a low Fantasy story that takes place in a fictional world on a continent with the same name. Both stories are kinda sad if I think about them.
What makes them sad?
Both worlds are slowly steering towards major conflicts -the protagonists can sense that- and once that actually begins, they have to play along with the constantly changing situation, watch people dying or suffering- desperately working for a better world while still bring only a small player in a big game.
Yep, that sounds sad.
Will there be happy endings though?
Well, to put it without spoilers, not all of their efforts are in vain, and in the end, they will accomplish something, but not without sacrifices.
But that's exactly what makes a good story, isnt it?
Do you focus on one world more than the other?
832 is the older project, while Rahe is more recent and the one that I spend more time on recently.
I've been fleshing out the concept by getting friends to play dnd oneshots. It's helped make unique characters through out the world and has been helping me build the history and character of places.
I recommend others trying it. or using systems like "the quite year" to help build out ideas or places your just not certain about yet.
I'm currently working on a language family that is loosely based on Indo-European languages. I love conlanging and languages in general, and I've recently seen a material that enabled me to see how Indo-European languages are connected. So here I am, de-constructing my proto-lang and trying to make a new language out of it to later spread it into four branches of four languages each. :>
Big language nerd here!
How detailed is your language going to be? Are you only thinking about basic words and sentences, and maybe how the language sounds, or do you want to go deeper?
Oh, high-five, then! :D
My languages, as of my current plan, are going to be detailed. Maybe not the proto-languages, but I sure do want to go deep inside the process of how they evolved, because realism. Since my culture isn't human, it's a pain to find sounds that could be pronounced by catpeople, but I'm getting there and I'm slowly evolving my protolang into a proper base language. :)
Cat-people? Well, that sounds like a challenge.
What sounds have you got so far?
Yeah, I wanted them to evolve from cheetah/cougar-like kitties to proper humanoids.
I have several variations of R, there are nasals, some sounds with "H" thrown into the mix, like VH, GH and stuff like that, and there are some vowels which keep diversyfying like crazy. After all, cats would probably have easier time pronouncing some vowels rather than consonants. :)
Yep, I think you need lips for most consonants, and cats don't have those (obviously).
My cat often sounds like she's screaming or crying when she tries to communicate something. Is that common in your species too?
Well, I'll just slap convergent evolution on it and hope it works XD
That was probably the case when Talvarians used to be actual cheetahs, they would just try to get the attention of another person, like "Heyyyy, fellow cheetah, I require your assistance!"
My cat used that too, haha \^\^
Talvarians? Is that the name of the cats?
It's the name of the species that emerged from these cats. Their ancestors could be called Felis Arbitrantes (literally cats who can count AFAIK) and Talvarians Felis Arbitrantes Sapiens. :)
Love that you've included scientific names!
I’ve been working on it for over a decade at this point since I was a kid. They were characters my brother and I made as jokes but soon they got more complex as we grew up and soon I had an entire sci fi universe to work with. There are about 8 stories that span a few decades at best but the lore goes back billions of years. Most of the story focuses on a select few alien worlds while earth remain largely unaware of what’s going on until it’s too late.
If I had to summarise it I’d say that beings from another dimension accidentally started the Big Bang and trapped themselves inside and had to watch the universe form. All of the stories explore some part of the universe feeling the effects of their interference in some way.
This sounds so cool!
You said earth didn't know about aliens until it was too late -- what happens?
They get used as a chess peice in alien politics and when a coalition comes to stop the player so to speak, the ensuing war collapses society completely. Not only that but because of events that happened years prior, animal mutants have popped up and banded together to protect themselves from all sides and flee to rural areas to escape the fighting. They eventually take mankind’s place in earth.
Are the animal mutants as advanced as humans? You said they take humanities place. Does that mean they understand and are able to use everything we have built so far?
They can and do. They can come off as kind of ignorant and childlike but are as intelligent and if not more capable than we are, as they have mental abilities that let them link up eachother like a semi hive mind at times, which allows skills to be passed without teaching in some cases. They can also reattach limbs and have a healing factor and only a specific compound can kill them. This makes them incredibly dangerous to mess with and they really just wanted to be left alone, because unfortunately they were hunted down like vermin for being labelled as biohazards.
They sound epic. Dooes the species have a name?
Also, why can't they live peacefully alongside humans? Did humanity just decide they don't want them on earth and then hunt them down?
They don’t have a set species but are rather any living creature that gets mutated, which is from a fluid left over from an incident involving a group of displaced alien children, who were on earth from one of those extra dimensional beings razed their world and literally flung them to where earth would be. When they crashed they had freakish abilities from that contact and turned on eachother and spilled blood in battle. The fluid carries their DNA and a small amount of compound found on the beings. When an animal injests this, they begin to be restructured in the general form of the original hosts and gain their old mental abilities, creating a hybrid of sorts.
I call them emus creatures, although emus isn’t a word but I use it to describe the vibe they give off. If I showed you some of my art of them it kind of makes sense in a way.
As for their relationship with humans, it’s absolutely terrible for them. They find themselves confused about what is happening with and around them and would often enter houses for food or help but were declared a biohazard and public health threat, causing them to be exterminated with cities being divided into Quarantine zones and martial law being put into effect. Eventually they to pick up on self defense and before long in rural areas or anywhere outside Qzones, you’d still have small bands of former dogs, rabbits, coyotes, cats and others walking around with machetes and firearms ready to defend themselves and yelling in fractured English at humans. They are still benevolent and kindhearted by nature but have largely learned to hate and fear humans which they view as a kind of monster, and typically stay far away from them.
In my world a god formed a new landmass ~150 years ago. The creatures there are very dangerous and unique. Outside cultures are sure the new island is the answer to their problems
What are the peoples problems? And how do they think the island can solve these?
Most of the cultures outside the island face lack of resources both natural and magical and believe the island to be fruitful. A large group of mages believes the island is the downfall of arcane magic and seek to destroy the divine creation of the island.
That's a cool idea! Does the island have the resources they need? Or is it false believe?
It certainly has the tangible resources, I haven’t gotten to figure out much more yet. Mid campaign!
You mean DnD?
[I don't think any of my players are big redditors, but just in case, if the name "Bao Luren" means anything to you, it's time to scram!]
I've just started a 5e campaign set in a world inspired by Tang Dynasty China just after the An Lushan rebellion, which IRL probably killed literal tens of millions of people. I'm gonna be pulling fairly equally from Chinese mythology and Forgotten Realms, although we haven't gotten into that much yet so it remains to be seen how successful that will be.
Why is your world inspired by the Tang Dynasty and not another dynasty?
Every dynasty was unique in its own interesting ways, but I think what I initially found compelling about the Tang Dynasty is that it's often considered to be a (or even *the*) pinnacle of Chinese civilization. I'm generally interested in fiction and nonfiction about the ends of a given regime or power structure, but the Tang is seen as an apex, and the thing about an apex is that there's nowhere to go but down.
I'm also very curious about the fallout of losing that many millions of people on a society and on individuals. Even the lowest estimates are around 10 million deaths, with some of the higher ones approaching 40 million. Death tolls in historical wars in China are always going to be high because of how big pretty much all historical nations that we would consider Chinese were, but some historians estimate that the loss during An Lushan's rebellion could have been as much as 5% of the population of *the entire world* at the time. Historians argue because they will always argue, but even the most conservative estimates would have permanently altered society.
So this setting allows me to go down those sorts of intellectual rabbit holes, but doing so in a DnD framework means we'll also get to explore the effects on an individual level. There are so many interesting storytelling opportunities here, especially with a party of my friends (who also find history fun to think about). Before we started I asked them to disclose to me some things that could be relevant for how their characters and the party move through the world, like what they did during the civil war and who they sided with (or were forced to side with).
Most of them are commoners, but one is an incognito aristocrat from a minor branch of a politically important family, and another is a scholar in a society where scholars matter and are often well-connected too. So they all have varying degrees of information about what led to the war, how "just" the rebels' grievances were, and things going on in society now as it tries to rebuild. Some had their allegiances decided by geography, or joined one side after the other side had treated them poorly, etc. My players have all gone really interesting and creative places with their backstories, and I can't wait to see what happens as their allegiances come out and what effect it has on their relationships with each other.
Currently building a D&D setting in a mid fantasy North America. Technology varies from between states and kingdoms, but it’s pretty consistently 1700’s to 1800’s. Swords and bows are still seen, but guns are making their entry. Some of the more advanced nations have the beginnings of cartridge firearms, albeit someone unreliable in comparison to percussion cap or flintlock firearms. Polearms are ceremonial for the most part, but some of the eastern kingdoms still field lines of infantry with spears and shields.
The two main conflicts for the players are centered around a vampire coven that has adopted religious imagery and is leading a blood cult and a East India Trading Company-esque group who are committing atrocities against native groups as well as sovereign states and trying to pass it off as false flag operations.
Since you're making a DnD world I'm guessing you already have some characters that the players might encounter. Tell me about them!
Who are the leaders of your vampire coven? What are the people who are following the cult like?
Who is the head of the trading company? What are their plans and goals?
One of the recurring characters is going to be a man known as The Wanderer. Eventually the party will come to know him as James Reid, the son of a military officer who ran away to escape the expectations of his family. He has made quite the name for himself on the western side of King’s River (the Mississippi); he’s been everything from a ranch hand to a militia leader to an outlaw. James would best be described as neutral good. If something doesn’t suit his moral compass, he rights the wrong. At times, the party may find themselves pitted against him.
The Church of Eternal Wine was founded after an ancient vampire encountered a priest who begged and pleaded for his life. The priest claimed that he could grow the coven and even obtain willing victims for the coven to drink if he would spare him. The vampire turned him into a form of a ghoul on the condition that he would serve him and if he did not succeed, he would turn him and then sacrifice him to the sun. The coven has since grown from 8 to 50 blooded vampires, around 100 ghouls and familiars, and an ever growing number of adherents that make regular “blood tithe” to the chalice of eternal wine. (Extra points if you can figure out the inspiration lol)
The head, or rather heads, of the yet-to-be-named trading company are three former merchant guild leaders who fell from grace after some of their illicit activities were discovered. They fled their home country, found a weak minded emperor of a nation with coastal access, and convinced him to give them ludicrous influence and power in the government in exchange for “economic growth the likes of which have not been seen since the dragon hoards of ancient times”. These three individuals gathered a cadre of former associates, guild members, and tradesmen to fill out the ranks of their hierarchy and then set about subjugating native populations in the “Jade Inferno” (Southeast Asia) and the Silver River (the La Plata region of South America), and launching privateer raids on cargo vessels from any nation not paying a tax to the trading company. The party will begin in the Atlan Empire (Eastern US from Pennsylvania to the Caribbean, west to the Mississippi, and including some territory around the Great Lakes) in a coastal town that is starting to see more raided island ports and vessels that causes a local lord to ask for help from individuals of immense discretion so as to not draw attention from the trading company.
I'm trying to create probable governments in countries. The one I'm really focusing on one that is an elective hereditary monarchy. Basically, The current emperor (male or female) has children who are all trained to become a possible monarch, this can include adopted children or nieces and nephews if the emperor's siblings had children.
Once the emperor hits their 40s and or has multiple children of age, the battle of succession begins. All children of age enter and compete in order to win the people's vote to become Crown Prince.
Crown Prince becomes Emperor's aide for about 5 - 7 years before formally taking over as Reigning Monarch before the emperor enters their mid 50s.
Crown Prince can also be male or female! Positions in government can be held by both men and women, it's just a title.
If the emperor dies with only one heir and no other relatives, then the goddess (who actually lives with her people) comes in as Regent Monarch until the heir is capable of reigning on their own. (She does this due to her familial connection with the monarchy, her found family sister being the first monarch)
Interesting, I like the idea of combining bloodline monarchies with actual meritocracy
What does the battle look like? Is it a literal battle with weapons and bare hands, or is intelligence valued too?
It's an achievement battle to wow the people for the vote. Most do things like militaristic battles or Poltical forms in law and such. They are in competition with each other so it can be a physical battle as long as neither side kill each other.
Physical strength is valued but since they'll be in a very administrative position, intelligence is highly valued as well as good relations with other nations.
So if you are in bad relations with another country, i.e. having beat up one of their royal children, you better make those relations amicable or else you can kiss the imperial throne goodbye.
I was thinking what if the US government said "Fuck it" and just sent all violent criminals to Detroit and let them kill other violent criminals to lessen their own sentence.
Why Detroit of all the places? Wouldn't there be a better place like, umm, Australia maybe?
Also, how did society react to that? Did they think is was a good idea or not?
Detroit already has the highest crime rate, and Australia isn't US property. Also not very many people knew what was happening on the inside but there was some outrage over forcing law abiding Detroit citizens 5o move but they were all compensated for it.
How did the government manage to do that? Manage to get a whole city to move, and at the same time hide what was actually happening?
The public knew of the city being turned to a prison not what would go on inside
I also did play around with having it be broadcast but i scrapped that idea
Today I was planning to end one more chapter but procrastinated all the day again…
Sit down, now, and write just one paragraph. And if you feel like it, write a second one.
Exists in a greater setting but focused on a planet I call Beget, which remains one of the rare cases of failed planetary terraformation, resulting in a runaway icehouse effect and freezing the planet over before fully colonized. Early settlers left the planet en masse, leaving many others behind to fend for themselves. The tumultuous months of panic and migration is known as the Exodus, involving not just residents, but also the owner company, Colonization Incorporated (ColonInc).
With an equilibrium finally reached, the snow settled and most the planet became uninhabitable. Tundra and glaciers reach from pole-to-pole, only broken by the equatorial zone, just hot enough to maintain liquid water. Named the Slush Belt, the relatively warm equator remains the last bastion for large civilization. Some live among megalopolis ruins, other leading nomadic lifestyles, employing ice fishing and igloos, all aided by interstellar sapient welfare organizations and relief programs.
No one knows how the planet froze over, ColonInc supposedly loosing the majority of their data in the Exodus. Many suspect ColonInc may have been directly responsible, postulating the possibility they found evidence of sapient native lifeforms, or their ruins.
Been changing a lot here and there but that the premise. Figuring out species that could exist among the frozen wastes, like lightbulb plants or neon light vines call "bifrost", or mutant humans in glacial caverns. Feel free to ask questions but yain't getting the secret behind the freezing.
Alright, won't ask for the freezing.
If there's only a small area where water is available, how do either animals or plants survive in other parts? Do they manage to use the ice (melt it or something), or do they perhaps not need water at all?
The lightbulb plants (bulb bushes) and bifrost generate heat melting away ice, though not nearly enough to counteract the icehouse effect.
Bulb bushes create oases which often nomads or other animals come to drink and warm up, their waste or corpses feeding the bushes. While bifrost stretches across the surface and through glaciers, creating streams and aquifers. They feed on an algae within the snow and loose ice, which they convert to bioethanol and heat, operating similar to how neon lights do. Allowed to grow around towns, keeping the frost at bay for residents.
Animals I haven't fleshed out much, mostly focused on the humans, but I imagine there would be very few, at least on the surface. Not needing water is something I haven't contemplated. Maybe with a water-dense atmosphere?
I love how detailed the biology of these plants is. Are there any more plants that you can tell me about?
No more plants on Beget, yet. Haven't found a good niche to fill.
Where are my manners, thanks by the way. I put a lot of thought into my organisms and appreciate the feedback :)
"Your father smelt of elderberries" is a devastating insult.
Every major city in my world is connected by portals which cost 10 gold to use, so lots of people can just go anywhere...including the players
Is ten gold a lot in your world or not?
Standard pricing, worth about 10 days of work for a "modest living", given that modest living is defined at 1 gold per day. I suppose that's kind of like a plane ride, depending on where you're going. Just strange because the world is otherwise kind of dungeonpunk and medieval.
Where do the portals come from then? Did people build them or are they a natural phenomenon?
I use the world for my dnd games, they're essentially localized and sustained gate spells, which would normally be way to expensive to run all the time. Fortunately, the world they're on has a source of semi-renewable materials for the spell, a type of coral native to the planet called zilcyon.
Semi-renewable? Does that mean the people might run out of materials at some point?
To be decided. I'm leaving some things in the world intentionally vague. If I leave a problem that I don't necessarily know what to do with, odds are a player will discover an answer. And if the problem is serious enough, their characters will be moved to act. But yes, the possibility that their system of portals goes down is very real.
In my world on the planet Xeiiev (Zuh-yeah-ve) there is a colony of humans from earth.
They're main enemy was the Empire of Selcc (Sellk) they were humans from a colony on Selcc, and they revolted in 7200, making the lawyer whom thought of the idea the Emperor. 4,777 years later. Now in the year 11977 the Empire has a population of 600,000,000,000 across 400 planets. Whilst the Good humans: the earthlings have 426 small planets with a population of 4,000,000.
It is up to 4 great warriors to board the current emperor, Oleip (Oh-Leap) Eldeisicci (Ell-Dee-See-Chi DCCXXVII (727th)'s ship and kill him, and blow up the ship destroying the Empire.
(Oleip Eldeisicci DCCXXVII has been reigning for 99 years at this point)
Comment your thoughts.
Lots of numbers there. I have to admit, I didnt read any of them. You might want to find other things to show how big the populations are. Maybe comparisons?
Also, why do the 4 warriors need to defeat the emperor? Why not somebody else?
The Emperor controls the entire Empire. He's basically an evil Dictator, just like every other Emperor there ever was.
To the Observers, white is the color of illness and death, as entering power overload and the subsequent burnout can cause hair follicles to be damaged, resulting in some hair falling out and later growing back white. (And they don't have white as a natural hair color, or skin color for that matter, so this is the only way for them to have physically white hair.) Observers who have endured severe overload/burnout end up having fully white hair which often cannot grow longer than shoulder-length. Additionally, they rarely cut their hair except when in mourning or otherwise seriously emotionally affected, so having hair that short is seen as a permanent half-mourning haircut, and it can take some effort for survivors of severe burnout (a very rare occurrence) to convince others that they're not still emotionally fragile.
My D&D campaign is exploring multiple timelines to a degree.
Basically, there is an entity that, if it comes into our plane of existence, the world just ends. But each time the world has almost ended, the Gods have reset the timeline. Each time the timeline is reset though, another piece of history is lost or changed. So for example my world is more modernish than medieval (i guess another interesting part of my world), so things like internet and phones and stuff don't really exist. There is SOME tech, but not a lot. Another good example is that firearms are far and few between and even rarer to just be sitting in a shop or something.
The main plotline is going to be the player's realizing that they have been sort of "Stuck" in a loop, and their lives got worse and worse with every reset. When they explore another plane though, the plane where the entity comes from, the natives of the land will be like "Ah, so you've returned again I see!" and the players will like "whaaaaa?"
That sounds funny!
What technologies are there in your world?
As mentioned, firearms exist but are far and few between. Radios exist so its not just newspapers and stuff, but no TV, internet or cellphones. I allowed like those military based walkie talkies though, namely because one of my players is an Artificer so hes pretty handy with a tool.
Trains also exist, known as the Lightning Trails. It is a train that instead of running off of steam or something, it is powered by magic. I guess something else important and note worthy is that in my world, people cant see the monster like races like Dragonborn or Tabaxi or even Elves. They instead see them as people with disabilities or hardships. So a Dwarf or a Halfling might literally be a midget, an Elf might just have an abnormal ear growth, dragonborn might look like people with rashes etc. Namely it helps to mask the people who aren't normal so they can have normal lives. I created a piece of technology that was established many years ago known as the World Pillar that alters people's memories. So when someone casts a Fireball spell and a large explosion goes off, the World Pillar says "Yo dawg, that aint magic, that was a gas leak that went off". And the Mundane (sort of like "muggles" from Harry Potter) sort of just go with it. There is also something referred to as the Veil, and that specifically keeps like the supernatural and magic at bay. When you see a magician suddenly floating, they actually cast the Levitate spell on themselves. When they disappear and reappear they cast Teleport or Misty Step but the Veil and World Pillar work together to keep Mundane people safe
Recently in my world's history there was a war against the now tyrannical phoenix cult in which the phoenix cult lost and the phoenix's wings were secretly clipped to cripple him. Now the phoenix is kept under house arrest by the phoenix cult who essentially usurped the phoenix's rule
It's all going to end, there's nothing the galactic species or jupitarians or humans can do to stop it, the gods will lay down there rath.
My world is currently in a state of change and unrest. The second largest empire in history and most influencial country for about 800 years, the Rulian Empire (or simply Rulia) has slowly been receding over the past 300-400 years. This has taken a drastic turn for the worst in the last few decades. And now there are even two other countries which are challenging the rulian hegemony over certain territories, the Confederacy of Tahli and the People's Republic of the Uyguz Steppes. Coupled with that a lot of countries are seeing internal conflicts or are engaged in ongoing wars.
If you are interested in more details I have recently posted a map of the world with a comment explaining the current state of the world on this sub. You can find it [here](https://www.reddit.com/r/worldbuilding/comments/q9dtjm/the_world_of_zyhr_wip_even_larger_image_in_the/?utm_source=share&utm_medium=web2x&context=3).
* The dwarves of Nidavellir have been very careful to remain neutral in the millennia-long conflict between the faerie courts of Summer and Winter. Though they have been known to sell their marvellous arms and other creations to numerous factions across the seven realms, they do their utmost to not tilt the balance of power within Faerie too far in any one direction. Though it has cost his people some wealth and prestige, Hreidmar, sorcerer-king of Nidavellir, sees only an apocalyptic war on the horizon--one he believes his people will survive through digging deeper and preserving their ancient culture.
* You can awaken the part of your soul known as the shadow, the part that represents all of your fears and anxieties and self-doubts. This awoken shadow will become a monster that stalks your dreams and tempts you towards your worst impulses. But in return, you can harness darkness and terror and emulate the powers of the creatures that go bump in the night, such as stepping through shadows or conjuring darkness or shapeshifting into monstrous forms. This is the path of the nethermancer, and it is one of the most mysterious and reviled of the arts sanctioned by the Orders.
* Soulsteel, also called "darksteel" or "dark iron," is an incredibly hard metal formed from the crystallized anima of the dead and dying. Found in the darkest reaches of Shadow, it is usually rather brittle, but when supplied with a source of fear, it can become harder than steel. Over the millennia, a number of horrors have become talented shapers of the dark metal, using it in both combat and in more mundane tasks.
* The Witching Hour is the hidden 13th hour between the end of one day and the beginning of the next. It can normally only be accessed by those knowledgeable of the arcane arts. Even other supernatural creatures can find the witching hour impenetrable without knowledge of chronomancy and how to properly slip between the days. During this hour, the moon hangs still and full in the sky, and the world is held motionless within a tide of dark matter.
* Agartha is a pocket dimension that simultaneously exists inside the both the Astral Plane, and within a series of caverns and caves located deep under the world's surface. It is a "lost world," filled with ancient civilizations that never abandoned magic, and creatures from out of time, such as smilodons, tyrannosaurs and other dinosaurs. Agartha can be reached by following certain caverns down beneath the earth, but it cannot be picked up with conventional seismic detectors because it exists partially out-of-phase with mundane reality.
In my world, there is a terrorist organization called "Coalition of the Holy Star" which threatens a thin galactic peace that humanity has made with other alien races
Mine has three eras, A more peaceful one that ends in a revolution, a police-state/anarchy one, and finally an all out war. It all takes place in a walled city
**Teknisis:** The industrial revolution kinda took place earlier due to many ancient and medieval inventions that were ahead of time such as Greek steam engines, mechanical computers, ornithopters and tanks became widely used across Europe and Asia. Modern humanity has became even more advanced due to digital technologies, cyberware, transhumanism, genetic engineering, FTL, etc. The discovery of precursor technology allowed for humanity to spread to other star systems quicker.
What was the reason for early inventions to be invented sooner?
They're pretty much real world inventions from back then that were considered too advanced for their era, such as the Antikythera Mechanism and Aeolipile, they were advanced enough in my universe to make into mass production and start the industrial revolution earlier.
I’m doing a sci fi styled dnd campaign with a human super weapon dropping on a fantasy planet, getting turned on, and nearly killing everyone. Also there’s a tree that makes people very stupid
A tree that makes people stupid? That sounds funny!
Tell me about this tree!
So there’s a kind of plant called a Duvin, and it feeds off of brain matter. The brain decays, they victim becomes stupid, they die, and the brain is harvested. When the matter is harvested, the plant becomes bigger. One very unlucky group of settlers ended up setting up camp near one without knowing. However, the birth rate at the settlement surpassed the death rate from the plant, and now it’s been able to grow into a massive tree. However, it is spread so thin that the only people it effects are the citizens of the town, now named “Not” Any passers by will only see a town of people who seem to think that there is no super weapon ravaging the island, and not pay attention to the massive tree the city is built around.
That's such an interesting idea!
Why do the people not leave the tree? I can guess that they're to dumb to even notice they're dumb, but why didn't they leave in the very beginning, when the first of their people started to get more stupid? Is the tree influencing them in another way?
It made everyone stupid at one, and the tree also tries to keep people close to it so it can harvest them
Where to begin with my terrible adhd worldbuilding lol:
The world of Inrorix (name Probbaly changing soon to something more catchy) is a dark fantasy setting I made to run D&D in. This world is ancient but is now seemingly on a doomsday clock. This is due to the fact that long ago the Vuano kingdom has a freak accident where a council of druids tries to make the land super fertile but the spell went out of control and essentially killed the kingdom overnight. This area is thought to have become cursed and is a dead, decaying land simply called “The Deadlands” where supernatural creatures and other such horrible nightmare things roam whole the few mortals who live there still are trapped in their villages. However, large groups of vampire clans would begin to lay claim to the area over a long period of time and this resulted in the Crypt Kingdoms being formed as the vampires revealed themselves to the world and declared their right to rule the Deadlands.
Much of the foriegn nations were outraged at this and the church of Dhithar, the largest religous order in the world, would declare the Crusade of Light. What followed was an apocalyptic war in the Deadlands that was led by a hero chosen by prophecy and the gods known as the Pureborn Hero.
However, the hero was struck down, and died during the war, and with him the hopes and dreams of an entire world. Being forced to lick their wounds, the treaty of ashes was signed, to call a ceasefire between the crypt kingdoms and the other nations and to recognize the political authority of the vampires over the Deadlands. However unbeknownst to all, the most ancient vampire in the world had during this war, cast a spell that tore the cosmic balance of the realms asunder. Now the realm of the dead (my sort of take on the shadowfell) ever so slowly seeps into the real world.
A common saying is “the age of hero’s is dead” for now kingdoms war with one another, monsters and all manner of horrid nightmares run rampant across the world, and the world and the realms of the multiverse spiral violently and endlessly towards a doomsday no one can stop. However hero’s are not what the world needs, it needs instead those bloodied and beaten souls who know victory, bravery, fear, and failure in equal measure to fight against the darkness not to save the world, but to halt the apocalypse and by the word just one day more each time.
I hope I didn’t bore you my world ain’t too great been working on it for almost 2 years now
Don't say its not good, it's pretty cool actually!
Tell me about the prophecy! Who was the chosen one, why were they chosen and why did they fail?
Thanks! Tbh it’s something I’m still working out but in basic the prophecy was a tale said to be given down by Dhithar, god of light and the celestial realm and many of the other gods that the darkness of death itself would rise from the grave to challenge the forces of good. When that happens, a hero of most humble origins will realize his purpose at a young age and eventually rise up to lead the forces of good against evil
So why the hero fell, is not fully known, but what is said that leading the so called Crusade of Light, the hero would arrive at the dark tower of the king of the vampire kingdom, it is said a duel that would last days took place but eventually through the cruelest twist of fate and from most cruel trickery in the form of magic, the hero was slain in that tower. After that, the crusade of light began losing ground and momentum rapidly snd so the white peace was called. The pureborn hero’s tomb lies in an island just off the coast of the Deadlands, and is such a holy place that even the strongest of vampires can barely stand to be near it before needing to back.
However unbeknownst to all, what happened was the hero through some magical means lost his powers or received some horrible vision of the future and was wounded heavily in his fight but survived. Eventually he would craw out of his tomb bloodied but alive and now wanders the Deadlands as a forsaken knight, seeing this punishment as perhaps some form of penance
Again still working it out but that’s what I got going atm
I first started my world in 3rd grade, and oh man has it changed since, with the project as it is today being my fourth version of the world. The main character of my world's name has changed significantly changed too, with it originally just being names I thought were cool, like Stewart and Eston, to kjan and finally Kažn.
Originally the world was literally just a harry potter ripoff, as I barely bothered to change anything, but through the years I've seen the project take many twists and turns. Now I feel as if it's a lot emotionally deeper, and it sometimes reflects how I might be feeling at the moment.
The story follows Kažn Baažliv, a young Uǧer Xëmrë man, in his quest to kill his uncle Suura, as it was his fathers wish. Throughout his journey he grows increasingly unmoral and apathetic, as that's what it takes to fight in a world where basically everyone is trying to kill you and everyone else.
So he's some kind of anti-hero? That's really cool! Do you intend to write a book?
Thanks! And yes, I do intend to turn this into a book.
I'm trying to write a political fantasy with a half demon queen who is trying bring back glory to her kingdom.
This story I'm writing has three kingdoms and the MC's kingdom has 6 provinces. I am trying to come up with the troubles the provinces are facing and the way the main characters go about fixing them.
This story starts with an assassination attempt!
Is the half demon queen the mc or is the mc another character? If so, what will the Queen's role be?
The queen is one of the MCs.
The other MC is the guy who tries to assassinate the queen. I'm in the planning phases and am trying to make the politics of it realistic.
I have the overarching story mapped. The conflicts and the politics surrounding them listed.
I'm trying to build the major character arcs.
The queen's role in the story is to make decisions, kill some people.
She wants revenge for the deaths of her brothers which destabilized the kingdom. So she's willing to go to any lengths to achieve that
Taking a break from fantasy and trying to work a sci fi world.
The basic premise is the setting is earth 17 million years into the future on a tangent timeline after humans have gone extinct. Continents have drifted, sea levels have risen and animals have evolved. Now humans are trying to colonize this alternate earth and learn from their mistakes, with the advantages of modern technology but the uncertainty of an uncivilized and uncharted world. My priority so far has been the world itself with the biology and ecology
Tell me something about the Flora and Fauna in your world!
All of the flora and fauna across this version of earth have evolved from the same species we have today to fill new niches. Each continent has its own hubs of biodiversity and countless species, but the first region humans passed through to colonize is Brazil so that’s where I’ll focus. Brazil has seen flooding in its lowlands to the north in the Amazon and the south, where it once connected to Argentina, creating a peninsula similar to Spain. The forest has been pushed back to the edges so it’s mostly made up of Savannah and scrubland with specific regions of dry tropical forest.
Explorers from human settlements have catalogued 8 specific species that call this region home, though work is constantly being conducted to identify more. Shieldpigs are descendants of armadillos about the size of a medium-large dog. Their bands armor had receded on their sides and their legs have grown longer, allowing them to fill a pig like role. They live in small family groups eating primarily insects and low lying plants. Lamalopes are thin relatives of lamas that resemble a mix between a vicuña and and an antelope. Their fur is shorter, they’re more agile and they’re built for running. They live in scattered herds across the Savannah, often in mixed groups with shieldpigs. Behemoths also roam the Savannah’s, but are a lot more rare and generally stick to their own territories. These are the biggest land creatures that have been recorded in South America and for good reason, as they can stand up to 8 feet tall at the shoulder, and over 15 feet when rearing up. These animals are descendent of giant anteaters, and along with their size, their mouths have shortened and widened a bit to allow a more diverse diet. They generally stick to themselves but when provoked, can use their claws to kill just about anything. The last of the large herbivores in the region are referred to as herdbeasts, larger, stockier lama relatives that have filled the niche of bison. In a lot of ways they look more like smaller, rounder camels with shorter necks that live in larger herds.
Savannah Foul and Bone Crushers are common birds across the Savannah, descendants of tinamou and parrots respectively. Savannah Foul can reach the size of small sheep and live in family flocks in the more forested areas. Bone Crushers are scavenging, bald parrots that serve as the primary cleanup crew of the plains.
There are two apex predators of the Savannah, Daggerteeth and Thunderbirds. Thunderbirds are massive eagles descendents of the Harpy Eagle. As the forests receded, the eagles were forced to adapt and their largely mammalian diet benefited. Today, their wingspans reach lengths of over 9 feet, and Savannah foul, young lamalopes and small animals like rabbits make up the bulk of their diet, but adult lamalopes aren’t off the menu. Daggerteeth are large descendants of ocelots. When Jaguars and pumas went extinct, it opened up opportunities for the ocelots to grow into new niches, including that of the Daggerteeth. They resemble cheetahs physically in a lot of ways but with the marbled fur pattern of an ocelot. They also have sleeker fur, and two disproportionately large canines. They can be quite fast but generally hunt stealthily.
So far as humans have tired to civilize the southern edge of the Savannah’s, they’ve had their fair share of run ins with local wildlife too. The herbivores have all been hunted, with Savannah Foul being heavily considered for agricultural purposes. The Thunderbirds generally leave people alone but there is the fear that children are at risk of predation. Daggerteeth have killed 2 colonizers so far, one being a field biologist and the other working consultation on the expansion of the settlements walls. Since these animals have evolved for millennia without humans, they have no fear of them and no qualms about them becoming a food source
It’s a multiverse with multiple dimensions gods and more. It’s like collection of sci-fi and fantasy stories existing in the same multiverse, from Minecraft web series to basic novellas
I am currently working on a world with some friends of mine on discord. The world has just begun being made but the setting is a low magic world where many of its largest nations are in both an industrial revolution and an age of exploration.
Exploration as in Expansion? What new things do they discovered?
I don't know if this fits here but...
In my world there exists a nation of the south-eastern continent which still has no name :(
The nation has a special squad called "Ghost-demon battalion" which, are the Top fighters in the nation. Even if you'd pit a ghost-demon against 20 normal infantry, it would be a debate if they'll even take 'em down.
Even if they are the top of the cream of the fighters and dominates the battlefield where ever they are. Their equipment is exceptionally poor.
Interesting! Are these fighters actually ghosts or demons, or is this obly a name? If so, where does the name come from?
The name comes from how hard they are to spot on the battlefield. and their fighting prowess makes them a killing machine straight outta hell.
"Move like a ghost on the battlefield, fight like a demon"
Kuplier-5; a blend of Modern-Day, Solarpunk & scifi, with a healthy dose of r/fuckcars to the side.
A significant portion of the population live as slaves in subterranean mining colonies and believe that the planet's surface in completely uninhabitable. (I mean, sure. Most of the surface is covered in vast, frozen deserts or glaciers that were once great seas/lakes, but it's not UNINHABITABLE. Then again, believing they have nowhere else to go makes them easier to control, so most imperial officers see no need to dispel that rumor.)
The first 250-ish years of the timeline
Most of the main antagonists that the characters have faced in recent centuries are actually just different reincarnations of Daemulus, the (former) God of Destruction and Knowledge, who is trying to destroy the Universe as revenge for the other Gods banishing him from the Gods' Plane and taking away his powers.
It is history of country on planet very similar to Earth, but with some notable differences. For example:
1) Planet orbits primary in binary star system. Secondary appears as very bright star.
2) Planets has two moons. Bigger one is slightly smaller than Earth's moon (about size of Triton), but has significantly higher albedo. Smaller one is about size of Miranda.
3) Analogue of Africa is separate from analogue of Eurasia. Analogues of North America and South America are also separate.
3) Analogue of Black sea is not connected to analogue of Mediterranean, but to analogues of Caspian sea and Aral sea. In short there is huge inland sea.
4) Analogue of Zealandia is not mostly under water, but proper continent.
5) There is northern polar continent as well as southern one.
6) Some organism which went extinct on Earth survived. And some others evolved.
There are 4 magnetic poles. Magnetic materials can have any 2 of those poles, giving way for early flight technology and ballistics.
In Factory Valley, humans rediscover a long-lost colony that has been completely taken over by a robot-society that underwent two civil wars, one complete societal collapse and several major conflicts between the surviving factions.
I'm making a D&D world, particularly a dark fantasy one. The tech level is roughly at a medieval level.
Most high elves are split into several arkonates (i.e. kingdoms) who are successor states of a collapsed elven empire. These arkonates are in an on-again-off-again state of war with each other trying to reunite the empire under their own banner.
Wood elves primarily live in druidic theocracies. These formed either when they split off from the collapsing elven empire or when elves who didn't want to live under the empire fled across the sea to the continent inhabited by humans (said continent is only a couple days west of the elves' original continent).
My current project involves posting to r/MorningtonCrescent and building a history of the game based on what people reply with. I’m hoping to make some posts here soon.
Denizens of the Dark, creatures that used to roam around the land at night, have been sealed off by humans into a place called Twilight. This land is filled with magical, cloudy darkness. Not only can the Denizens roam freely, but animals and lesser beasts also gain sentience in this land due to it's magic energy
The Techtonian empire is ruled by a 410 year old mechanical humanoid. The empire is 389 years old, and spans 80% of the galaxy
my scientist just takes bunch of dead peoples brains and combines them in a machine to became tens,even hundreds time smarter than people and achieve world domination
The known Galaxy is in a constant state of war between two ancient hive minds. They spread across the stars, consuming everything in their path. Humans are an endangered species with a vague past. Technology is highly advanced in most areas.
Why are those hiveminds fighting? Are they fighting for power?
Nobody knows for sure, but there has been widespread specualation about their origins. They're not fighting for power. They consume every ounce of biomass and other worthwhile resources, then build more of themselves to continue the process. They want to consume each other and move on, but their strengths are so evenly balanced that they can't progress. They've been in a stalemate for millennia.
So there’s a planet that made angels and another that made demons due to their cultures they really don’t like each other but the good news is they are forced to work together so they don’t get genocided.
Currently building a world for Role Playing with some friends
It's a Cyberpunk themed with elements of alternate future set in the year 2080, it's principal premise is that the world is divided primarly in National States and Corporative States, i've thought a future for almost all lf the world but nothing is in paper yet.
The rp concentrates in Concordia, a fictional city in the west coast of a collapsed and divided US, the city was controlled previously by a California Republic but was taken in a war by a Corporate State.
The name of the Corporate State is still something that i haven't made, but it's located in the northern part of the west coast (With its capital in Seattle)
And while the state as a whole is controlled by a conglomerate of corporations, Concordia is mostly controlled by a tech company called Trident.
It's still in construction but i will be answering questions anyways
(And excuse me for my bad english)
Well, these things called the Knar are a humanoid insect race, who behaviorally are very in tune to bees. They follow the Queens orders, pollinate the flowers, mate with the Queen, stuff like that. Since these things are technically self-aware (to a limited extent, because they are biologically programmed to obey the Queen), they prioritize certain flowers for self indulgence. They prioritize plants that have flowers containing Nect’r, an aphrodisiac depressant. In other words, it gets them drunk and horny if they consume enough.
However, since these bugs have lived in their respective world for hundreds of thousands of years, other plants that cannot produce Nect’r have evolved other ways to entice this bug race. Some plants have stems bent and contorted to look like an attractive female Knar. More obscure plants hidden in dangerous jungles use brain-altering pheromones and hallucinogens.
Not all plants have adapted to the Knar, as there are more insects and pollinators than just the Knar. Most plants in this world are also in scale of the insects there. Living there would feel like you’ve shrunken, but you never did. Everything is just huge.
Also, I am thinking about changing their name instead of the Knar. Any suggestions?
The Synth Wars, the largest conflict in galactic history, destroyed one of two worlds known to have cultivated intelligent life in the galaxy. It also saw the rise of *Deus Machina*, the Synths which caused the conflict, and kicked off the Galactic Expansion Age for the People of Sol (*Homo Galactus, Sapiens, Athena* and The Synths). There is so much more to my setting, but i think thats a good starting point
Ok so I don't have much and it's a bit cliché but eh.
It's a culture in the desert, they are called Qantar.
60% of the people are nomads and the other 40% are settlers around oasises and on the coast.
They live in bigger families which are polygamous. I got the idea from https://youtu.be/cgGKLAC0CgY tho I still want to tweak some stuff about it to make it more personal also the
They have no tables since it's kinda hard to carry them around, so they use "Tyhets" which are plates to lay your food down. They're made of wood, stone or clay. You eat by sitting on the floor and putting the Tyhet on you legs. Some Tyhets have holes in them, especially made for bowls, if you eat hot food with sauces or soups. The Tyhets without holes are used to write on, simce they're mostly the only thing equivalent to a table, especially in the nomadic families.
There are some natural foods I made for the world:
Tarnets: Tarnets are like melons, tho they have a thicker skin, which is edible by cooking it, and a honey like inside. Tarnets have a big round seed inside of the thick liquid. Also the liquid has a taste comparable to Mango.
Chochnesh: "long herb" looks like celery tho it is smaller and has a taste of mint with a bit more spice. Most times they're eaten raw since they're very moist most of the time but they make a great addition to warm meals.
So yea, it's not finished at all and there is so much more to do with that :3
Very fresh world, *the Silent King*
The Silent King, or the glowing One as he is mostly called, has been with humanity for over 7 millennia. Sometimes watching from afar, other times interfering directly, but never truly gone, he has shaped civilization since the beginning. With seemingly unlimited power and endless life, he is revered as a god all over the globe, even by people who have never seen him and only heard stories of what he'd supposedly done generations ago.
What nobody knows is that their god is a human from 5000 years in the future, who traveled back 12'000 years to the beginning of humanity. So from our perspective, the Silent King is from the modern day.
I seperated the world in ages, the first dark age, the first age of sorcerers, the age of the Emperor, the second dark age, then what the world would be in is the second age of sorcerers.
The greater god's power was to create and it created the 6 gods, then the 6 gods imprisoned the greater one becaude he started creating aberrations that would destroy and consume everything. That created the first dark age, the gods helped and made the first age of sorcerers, the age of the emperor is the age the world was conquered by one man, he sacrificed himself to mantain the world in balance and to keep the seal of the imprisoned god. Then another dark age as soon as he died.
This has given me structure for history but its loose enough that i can add and take away as need be.
In my alien planet the main continents are fairly larger than our own, without major rivers for which ships can go through most of the freight is forced to be transported by land, thing which since from the ancient times have forced certain advancements to occur
There is ftl travel but the drive core engine can only go about 1 light year at a time before needing around 24 hours of cool down. Larger ships need even more.
In Kali Yuga, long distance space travel is achieved through especially trained individuals known as Astrals. They can fuse their consciousness with a ship so it can harmlessly dissolve into the Mazda Web (the galaxy's soul, essentially) and reconstitute itself at a different point. From an Astral's viewpoint, this process looks and feels like literally carrying or dragging the ship across the cosmos, as the Astral themselves becomes a giant made of light capable of actually moving their vessel.
It is quite a draining process, and depending on the distance travelled an Astral might need anywhere between a handful of hours to several days of rest afterwards before they can repeat it.
Mine has a cult that worships crocodiles and kidnaps children to feed to their god, which is a giant pearlescent crocodile, that can talk and has sentience but still is very much a croc, and is only known to the people who worship it.
I just started it but its a Superhero world. I know, very original. I’ve only created the first few heroes but I’ve a clear picture for them.
The world is set in more of a fantasy type setting. The origin of how powers originated I can’t really say, but think of it similar to MHA. It’s just something that some people are born with. However this isn’t all just peachy and yknow have a normal world.
Here’s a bit of history I’ve worked out
The lore plays into Abrahamic legend a bit. Jesus of Nazareth is the ‘first’ known “Supreme human” or rather called Archangel by Christians in this world. The first human born with weird and mysterious abilities. Following him others appear. The Prophet Muhammad also has abilities and of course the scattered stories of the last through the religious texts.
It’s a slow increase but they do become larger and less into the downfall of the Roman Empire. The Hun invasions of Europe in this world are able to happen because of the rise of super human abilities. In China these people are called Fashi(quite literally mage in Chinese). They lay waste to Europe and force the Germanic tribes to flee to Rome for protection. The Western Roman Empire had some Supreme Humans of their own and engaged in conflict with the Huns thus beginning the first “Supreme War.” In the end the Huns were repelled but the damage was already done. The Roman Empire collapsed and we entered the dark ages.
The Dark Ages in this world feel almost like a true fantasy world you read about in books. Mages rise, quests begin, Kingdoms rise and Supremes become their defenders, generals, monarchs and such. It really is just a fantasy world. History continues, the dark ages see a lot of war and famine. Many supremes create the idea that they are superior to regular humans and some entire Supreme Human society’s are created on the belief that regular humans should be gotten rid of(Supremeism). This starts the second “Supreme War” but this time between Supremes and the Regulars(and their Supreme Allies.) in the end the Regulars triumph. However following this the population of Supreme Humans was greatly reduced and many ran into hiding.
The age of exploration begins and the Europeans settle the new world named Columbia. I’ll just skip to “modern day.” Technology didn’t develop “properly” like it did for us. The modern times aren’t dominated by the digital age. The steam engine is still the predominant form of power and I will link this to just the intense amount of wars and death kills crucial people along the line that led to the digital age. That and the lack of a true Cold War and world wars which advanced technology drastically. Powers and abilities dominate this world so technology develops slower.
That’s about as far as I’ve gotten. I know the 3 main “realms” are Britannia, Germania and Columbia. History in this world is wild so idk how Europe actually would look like. Nations are all new for the most part, in Europe we likely share some real nations. It’s hard to avoid a United Britain, Germany is interesting as without Napoleon you’d never see a unified Germany. Though I’m not sure if Prussia would exist here either.
In Columbia it’s still dominated by Europeans but the United States as we know it doesn’t exist.
This world is all over the place I know. I only started this recently. I’d like feedback and suggestions
Your might sound a bit confusing at first but I'm actually hooked. I like how you took some of our religions and changed them and explained them with superhumans. And I like how you changed history according to that!
If the US doesn't exist, does that mean Native Americans are still the only ones to live there? Have Native Americans and the Euopean settlers met? If not, how do the Americans cultures differ from the rest of the world?
Also, what kind of powers do the superhumans have?
I want to make a Solein based quick-breakfeast product line. I mean packets of yoghurt with solein, and power bars made of dried solein mixture with various flavors like chocolate and corn
Ansira are gazelle-like unicorns with a single, curved horn and two flowing tails. Ansira can run on anything - air, water, clouds, etc. They are solitary, aggressive, shy, and proud. They are regarded as the lords of the spirits. They will not hesitate to attack you if they feel you are intruding on their territory. They can also grant boons to humans they deem worthy and are generally considered to be good luck if spotted by a human. In many legends, the ansira was often the guide or guardian spirit to the human hero or warrior. They are symbols of wisdom, magic, and the favor of the gods. They are also said to be favored by Iharra, the moon goddess and mother of spirits, as well as Ekil-ashin, the Lord Creator.
Basically a steampunkish fantasy world with many different races with ofc Humans, Dwarves, Elves and Orcs being the most prominent ones.
In this world, the Orc Nations are pretty much the strongest and technologically advanced nations in the world, having basically spread a good deal of technology around the world themselves. Not only that, they have a history of many conquests throughout the world due to them being the only race that is able to turn into giants and command giants. Their Justifications for their vast history of conquest and imperialism is because of their religious beliefs and them trying to spread their religion throughout the world called Yomrielism, which is basically the worship of 3 Giant Brothers named the Yomriel Brothers. Among the world’s religions, Yomrielism is one of the most practiced by many different non orc races. Basically the Christianity of my world.
The elves in my world have many different ethnicities with Taro or “High elves” as one of the dominant ones. They call themselves “High Elves” because of their belief of themselves being the superior of the Elvish races. They used to be on top of the world but ofc became weaker over time as the Orcs kicked off their Industrial Revolution. I still havent developed much about the elves.
Dwarves are the most spread out of the races and one of the most prosperous out there, mostly due to them setting up their kingdoms and empires on major trade routes and areas. Dwarves in regards to religion are majority Yomrielist, due to many orc missionaries coming into dwarf lands long ago to convert the locals, with about 62% of dwarves adhering to the religion, not only that they follow their own rites of the religion, mixing it up with their own traditional religious belief and practices, which the sect Yomrielism that a majority of Dwarves adhere to, The Yosir sect, allows.
Btw, Dwarvish women have beards.
Oh and Humans are the 4th largest race(at least when it comes to the 3 other most populous races) they’re a little less spread out than dwarves but nevertheless they occupy a good portion of the world and host some of the world’s most famous kingdoms and leaders such as Mogorith, a famous Human who united much of the human world to form a single empire called the Mogorithian empire and was a major superpower back in it’s days before its collapse