**Pruscyldan Totemic Spirits:** Killer Whale (Wakoe Akamu): The sea and the treasures that wash ashore (very important in traditional Pruscyldan culture and trade). Sooty Eagle (Nitsui Akamu): The sky and the sun, Owl's older sister. Eporo Bear (Eporo Akamu): The land and mountains. Frog (Kamuk Akamu): Fresh water and fertility; a trickster figure. Crow (Ukao Akamu): Shadows and rebirth; another folk hero. Blue Owl (Pirikoa Akamu): The moon, Eagle's younger brother. Moosebird (Huku Akamu): Storms, lightning (because her species makes rumbling calls that sound like thunder.) Shieldbuck (Yu'uk Akamu): Healing. Splintercat (Neruaraka Akamu): The trees, the temperate rainforests. Lemur (Manuku Akamu): The spirits of ancestors. Blackjay (Piki Akamu): The wind. Wolf (Kuho Akamu): Hunters, dogs, warriors. Sea Panther (Nakea Akamu): Another warrior spirit, also associated with weapons and canoes.


In my world, there's no pantheon religions. There's multiple religions, but they all actually worship the same god and kinda just don't know it. This "god" isn't a god in the traditional sense, it's an unborn creature that exists inside the planet. Every flora and fauna species is connected to this creature in some sense, and is the source of magic. So it's actually just there in the back of everyone's subconscious in one way or another, which is why they "believe in it" and decide to worship it as a deity. And especially in the modern era, when the creature is on the verge of hatching from the planet, and it's own mind is becoming more developed, it's presence is more noticeable.


**Solam & Malos, the Centaur** Solam and Malos are said to be twin sisters; two halves of a shared centaur body forever bound to one-another. Despite being depicted as a singular being, followers would choose one to worship and usually scorn the other. Solam is the embodiment of justice and righteousness. Her influence ensures that all actions and decisions in the mortal world reach a logical conclusion; no deed goes unrewarded, or unpunished, regardless of character. The sister Malos on the other hand is the Goddess of disorder and trouble, everything that her sister fights against. She is said to whisper deviant thoughts into the minds of mortals to spread crime and mischief. The two sisters are forever locked to be in each other's presence, and one may not survive without the other. The nourishment of one means the nourishment of both, as is true in the mortal world. Followers of Solam tend to become paladins, guards, or even lawmakers and justices in tribunals. Followers of Malos tend to engage in acts of theft, but can also follow careers of creativity unbounded by a rigid mind. **Itris, the Rabbit** Itris is said to be the lost sister of Ralir the Catian, as she shares the traits of an animal but unlike Ralir she isn't based on any known existing sentient race. In some cultures, Itris has been depicted as a Catian in pair with Ralir. Itris is perhaps the most joyous Goddess, and represents happiness, fertility, festivals, and acts of kindness. Followers of Itris strive to lead satisfied lives and spread the joy to others in their encounters. **Alos, the Harpy** Alos is said to represent endings, good or bad. Death falls under her domain, but not the afterlife. Followers of Alos tend to become chroniclers and storytellers, although executioners and warlords are also common. Followers of Alos claim that when the world ends, her wings will eclipse the sun. With no light to grow food, all mortals will be forced to slaughter each other until only one lone survivor remains, whom will be flown away to Zen by Alos. **Osin, the Naga** Osin is perhaps the most controversial member of the Pantheon, as she is the embodiment of chaos, malice, and destruction. It comes to no surprise that her depicted race is of the now nearly-extinct Nagas. Some cultures even leave her out of the Pantheon entirely. Followers of Osin tend to do so either to rebel against the status quo, or to attempt to enhance their capacity for violence. The path of Osin, however, is rarely traveled and even then only by the young and ambitious. **Ralir, the Catian** Ralir is the Goddess of trade, wealth, greed, and desire of all things material. Many rulers and traders of old were proud followers of this Cat Goddess, and most of them were almost as fat as her depictions. Although most of the Pantheon have guilds that teach their followers skills related to their deity’s domains, Ralir lays claim to the most guilds and colleges devoted to the skill of trading and marketing. **Abraxis, the Human** Abraxis is known as the traveling Goddess, as well as being the guardian of curiosity, knowledge, and secrets. She is also the only known Goddess confirmed to physically manifest themselves in the mortal world. The earliest sightings of Abraxis go back to the beginning of recorded history almost three thousand years ago, with stories of a black-haired black-eyed woman traveling to every edge and fold of Jhan. Far from being a mortal being, Abraxis has outlived entire empires and domains, and has demonstrated feats of extreme magical prowess against her enemies when confronted, twice destroying entire war armies in her path. However, the last confirmed sighting of this wandering Goddess was over 500 years ago when she was seen buying "Zenith trinkets" from a merchant in the city of Bas, before disappearing into the outlying desert. The Priestesses of the Zenith theorize that Abraxis may be a sole survivor of the Zenith Civilization, although her long absence has made her followers wonder if she has returned to the Aether with her brethren. **Karth, the Elf** Karth is the Goddess of seasons, hunting, farming, the passing of time, and maturity. Her followers believe that she bestows her blessing upon newborns once she believes they are ready to face the world. Karth has the largest amount of followers out of all the Goddesses due to her domains of farming and hunting, which are the occupations of roughly 70% of the world's population. Farming guilds can be found in many cities and towns under her name. **Vail, the Mermaid** Being depicted as a mermaid, Vail is unsurprisingly the Goddess of the ocean as well as weather. It is not uncommon for farmers who follow Karth to also follow Vail in hopes of bringing favorable weather for crops. Many ships often have her emblem etched somewhere along the hull to bring good luck. Vail's circle of domains also encompasses the three moons, although the sea of stars that they flow through belong to Glyph. **Glyph, the Daemon** Glyph is the Goddess of stars (and thus the night), patterns, navigation, and mathematics. Her depiction as a Daemon varies, with some cultures adding wings, horns, or a tail as they see fit. Many followers who have taken the path of Glyph have designed many creations, from code ciphers to siege weapons. Given the rise of more complex machines in recent years, some believe her domain should also include machinery. Additionally, most seafaring vessels usually include one devote follower of Glyph as the ship's navigator, who has trained to use the sea of stars as their guide to cross the boundless ocean. **Majin, the Fairy** As her name suggests, Majin is the patron Goddess of magic, along with flight, energy, and the daytime sky. Her followers are among the most devote, as the discovery and usage of new spells is a difficult path. It is said that Majin whispered the secrets of creating Rune Stones to her first followers, who then spread the knowledge to those who could use it. Today, fairies are the leading experts in manufacturing these stones. **Thorin, the Giant** Throin is often depicted as a human by crafts-persons without enough stone to chisel her true size. She is the Goddess of giants, great acts of nature (such as earthquakes and volcanoes), mountains, and might. Thorin perhaps has the fewest followers of the Pantheon given the limited practicality of her domains, but there are a fair few Sherpas who give thanks to their deity for guiding them safely through the Inner Rim mountains. **Zen, the Mother Dryad** Even the Goddesses themselves have their origins. Zen the Mother Dryad is believed to have spawned the world and the Goddesses into existence by staring into the void and willing something to be created from the nothing. Zen has no stated domains, for her presence is absolute. Her offspring - The Pantheon - deal with mortal matters in the physical and Aether realms while Zen resides in the void watching her creations play out. It is prophesized that once Alos the harpy brings the last soul of a dying world to Zen, she will raze the land and create a new world for the lone soul to start again afresh. Some say the long-extinct Zenith met a similar fate long ago.


Saltha (Desert dwelling lizardfolk) follow Santhism. It has a chief sun God and 5 divines below him: Kai (Female) - Divine of knowledge, wisdom. Patron of scholars, students and teachers. Laikai (Female) - Divine of agility, wind. Patron of travelers, children and acrobats. Gikar (Nongender/Both genders) - Divine of water, love, fertility Kakela (Male) - Divine of fire, strength, anger. Patron of soldiers, prosecuting lawyers. Kakela (Male) - Divine of stone, endurance. patience. Patron of city guards, defense lawyers.


Religion: The True Gods. These Gods are widely accepted as those who created the Universe, especially after Aethan Sapphire literally went to their plane of existence and had a chat with them. **Pantheon:** Ductura - Goddess Queen of Creation and Magic Daemulus - (former) God King of Destruction and Knowledge **Their Godchildren, in order of birth:** Taramara - Goddess of Land and Sea Estolia - Goddess of Beast and Hunt Ectora - Goddess of Life and Body (twin of Mortammia) Mortammia - Goddess of Death and Decay (twin of Ectora) Diacnia - Goddess of Progression and Time Verusmo - God of Truth and Justice Flamdita - Goddess of Desire and Passion Tellumna - Goddess of Warrior and Courage (twin of Praesidio) Praesidio - God of Defender and Protection (twin of Tellumna) Sitral - God of Forge and Craftsmanship Choto - God of Chaos and Destruction Lupitis - God of Luck and Fortune Clamorax - God of Performance and Speech Enquiito - God of Trickery and Amusement


Gods in my world are alive and roaming among mortals and can be actively consulted, and most religions are just worshipping specific gods at certain times or worshipping one whose values align with yours. Probably the most worshipped in my setting so far are: Oredicus, the God of Peace who runs a self-sustaining monastery and teaches and helps everyone who comes to him and Argentis, God of Fire who supplies the Order of The Flame with power and guides them on their holy missions.


here’s a short version of the mbu pantheon. these gods vary from area to area, and there are many more minor gods who are worshipped. this, however, is the core pantheon that is actively promoted by the central mükhaga state. Büku: creator uncreated, father of all other gods. the sun is his physical incarnation. associated with the earth and life itself. Asu: first wife of Büku, his first creation. the moon is her physical incarnation. associated with motherhood, femininity, the passage of time Iba: first son of Büku and Asu. king of the gods. physically represented by the mbu emperor himself. associated with kingship, masculinity, lions. brother-husband of Lasamu. Lasamu: first daughter of Büku and Asu. queen of the gods. associated with wisdom, beauty, and foretelling the future. sister-wife of Iba. Pasïr: second son of Büku and Asu. banished to the endless wasteland of *Gighüsu* by his brother for attempting to seduce Lasamu. associated with misfortune, envy, and improper desire. Ndi: second daughter of Büku and Asu. goddess of the sky and the rains. thought to be physically surrounding the earth. Sidul: daughter of Iba and Lasamu, goddess of warfare and the horse. often represented as a centaur or a woman on horseback wielding a throwing spear. Kubämal: Son of Iba and Lasamu, god of the great river and all rivers. brother-husband of Misiń. Misiń: daughter of Iba and Lasamu, goddess of the harvest and fertility. Sister-wife of Kubämal. artistically represented as a a woman with a large belly holding stalks of beans. Ńül: daughter of Iba and Lasamu, goddess of love, marriage, and the household. Sister-wife of Gula. Gula: son of Iba and Lasamu, protector god. typically associated with the protection of children. Brother-husband of Ńül. Taumäisiń: daughter of Kubämal and Misiń. Lord of the underworld. associated with death, disease, pestilence, and mercy. Üdukh: bastard son of Kubämal and his aunt Ndi. initially banished, but proved his worth and was given rule of the sea. associated with fishermen and sailors. often artistically represented as a man with the tail of a whale.


The good: The titans of order, unnamed, but known by the titles ”The Fiery One”, ”The thief of ice” ”The crystal giant” and ”the sentient swords of lightning”. They judge the multiverse, and choose if some aren’t needed The bad: The titans of destruction. They have names, ”Sereno, the viper” who is the leader of the group. ”Ktu the Wolf”, the assaulter, and the runner of the group. ”Jadrys the Bird”, the seer of the group, who sees the worlds they go after. And ”S’Cham the Dragon”, who’s kinds the right hand man. They consume worthless worlds, constantly eating infinite matter and energy. They are only stopped by their cousins, the titans of order, and that’s why the reedan worship them


Religion: Baomism, the Way of the Lighthouse Pantheon: The Lighthouse, Baom Sei, he Guardian, etc. Creator of the Periplane and all on it The Masanderry, Masan Sei, the Desert etc. the state of the world before the Lighthouse rebelled- represents emptiness and calm. Death, the Reaper, Poleni etc. Agent of both the Lighhouse and Masanderry. ties up loose ends and eases conflict between the two. Clariste, Harrif Sei, the Mother etc. All that is above, beyond the others. The moons, the stars, the day and night. Holds the world in place


Bold of you to assume that the major religion in __Ardatza__ has a pantheon. Indeed, Ardatza was, in life, a craftsman making idols for a plethora of gods, but reasoned his way to the conclusion that there was one true God: the maker of the universe. And once he had come to that conclusion, the Maker revealed Himself to him. Ardatza's descendants grew more numerous, powerful, and continued to worship the Maker, and have taught that the other non-human sapients are fae--originally angels who stayed neutral when the demons rebelled--and so other pantheons are either fae masquerading as deities (these would be more Greco-Roman or Nordic-style pantheons), or demons doing the same (Sumerian/Babylonian, or Aztec/Inca-style pantheons). And they are 100% correct in this.


In **Tirna**, Qefasrism is one of the dominant religions. While it's subdivided into several major sects, the all tend to share the same major figures as orthodox Qefasrism. * **Salduwun**: The only "true" god in the pantheon, the creator, represented by the sun * **Qefasra**: A former mortal who became Salduwun's second wife. Acts are arbiter on behalf of mortal souls, with the righteous being granted eternal life in her Pearl Hall on the moon, mother of the archangels, patron of the Red Order * **Uqbasal**: The archangel of Humility, patron of the Black Order, eldest son of Salduwun and Qefasra * **Baushal**: The archangel of Charity, patron of the Yellow Order * **Ghazal**: The archangel of Courage, patron of the Blue Order * **Zamasal**: The archangel of Duty, patron of the Green Order * **Hasral**: The archangel of Devotion, patron of the White Order, represented by the lesser moon, youngest son of Salduwun and Qefasra * **Aqessa**: Salduwun's first wife and goddess of the earth * **Djaryn**: Salduwun's son with Aqessa In orthodox Qefasrism, Djaryn and Aqessa are villainous figures who engaged in blasphemous incest. They were banished from heaven and created the demonic *peri* that plague the world to this day. A minor heretical sect portrays Djaryn as an exiled prince banished by a jealous and senile father. Other sects add in some additional children of Qefasra. In northern region of Herresh, it's widely believed that she had innumerable offspring - one for every star in the sky. Others add in only her Forgotten Daughters. In southern region of Pembroaq, it was believed that Salduwun was the chief of a much larger pantheon of gods, and that all the gods of foreign religions were subservient to Him. This branch of Qefasrism was largely stamped out by the White Order after the Immanate conquered the region. In the Maramar Mountains, a large number of semi-divine avatar-saints known as walibars (technically, the word "walibar" has more broad applications but this is one of them). The most notable of these are Mastimar, the first incarnation of Salduwun, the fabled patriarch of the various peoples who inhabit the mountains; and Dara, an incarnation of the same entity that would later become Qefasra, famed for slaying the great demon Ghur while simultaneously birthing her first child.


The religions of Rahe don't exactly have pantheons, because... The religion of Isos is monotheistic, with Isos as the eponymous deity. The religion of spirits and the religion of four believe in abstract concepts (the spirits and the four elements, respecively), so no gods either.


Sefrym: called the father, the great seed, or Atryn Loxte. God of harvest. Asef: called the mother or Mitran Loxte. Goddess of life, light, and good fortune. Omex (not found in certain regions): called the black star. Malicious goddess of death. Toþik: called the spotted crow. Benevolent god of death and god of healing. Nekene: called the god prince. God of war and victory. Ofren: called the stoic. God of wisdom and knowledge. Rynn: called the bronze man. God of the forge and of tinkerers. Nonn: called the blue tide. Goddess of the moon and sea. Þavas: called the gold woman. Goddess of wealth and good fortune. Isaþ: called the unseen. Goddess of mystery. There are actually many many more but these are the ones that are more widely worshiped. The first two, in some regions, are considered to be the only true gods while the rest are merely sons and daughters; Asef and Sefrym are also referred to collectively as the Loxte, the silver tree and the remaining gods are called the Ísan. Ísan range in the millions but only a certain amount are held as deities on a large scale, while the remaining are worshiped singularly but small groups all over Astané; like the Ísa Xame, god of fire and rebirth, who is worshiped soley by the Dazaryn lizardfolk of Gadaí.


Religion: Baknoshili Akunonyamnye: “they who creates with bloody hands” . not the head god, but they are the god of creation and innovation. they cut off their thumbs to create humans. their goal was to have dedicated servants that were smart enough to do complex tasks. instead they rebelled and since their relationship has been stilted to say the least Ileimnik: lesser god and a servant to Akunonyamnye. their name means "speak through pictures" they brought writing to the Baknoshili people. It's said that they can speak through artists and monks. Epikkimneiku (white face)/ Etoumnikboei (cold skin)/ Eknentoli (night wind) : God of death, battle cries, fermentation, perfume, and theater. They’re one of the oldest and most respected gods in the Baknoshili pantheon. Their true name was lost to time since it’s bad luck to say or write it. However they’re called many different names depending on the region Ejimniiklei: "wind writer" a God of the wind and the messenger of the Gods. They're also a spirit of dreams, the mind, and tears. It's said if you sing into the wind Ejimniiklei will carry your thoughts to your loved ones Epiimnaik: "star writer" god of the stars, maps, storytelling, and long travels. they also made the stars and moon to guide humans while they escaped Akunonyamnye Idindoimn: "they who want bones" If someone dies away from their land of birth, their bones are to be removed, cleaned, and wrapped in cloth blessed by a local monk or priest. The bones will be transported home in a box with a prayer for Idindoimn to protect the bones and the people transporting them. "The painted Dog" : Servant to the god of fertility. regarded as a folk hero of agriculture ​ theres more but these are the ones that are completely solidified


Everyone in my world believes in the same Gods, this is because the Gods are rather active, Demigods live and die (and occasionally become new Gods) they'll regularly appear and order a quest or speak of a prophecy, but some Gods are more important to some peoples lives than others. For example, the Merfolk don't worship the God of Fire for example, but they don't deny his existence. A scholar would primarily worship Elosar'An'Tuar, the God of Knowledge, but doesn't care about Vro'Kund, the God of Combat. But some cultures have specific pantheons, they believe in all the Gods they just find some more important. Like the Druids who prefer to worship the nature Gods above all others, but it's not like they've never heard about the other Gods, they just see them as comparatively unimportant.


The Vitrusian Pantheon Vitruse - God of Good Creation and the Sun. Creator of the Great 10. In Arinor he is worshipped as the only god but in Neue Erde(temp name) he is known as Tugend by the humans and elves. The dwarves worship a different pantheon. The Great 10 Mond - Goddess of the Moon. Wife of Vitruse Maa - Goddess of the Earth Ahti - God of Water Bris - Goddess of the Air Rikkaus - God of Wealth Xarenik - God of War(Honor) Acronix - God of Fate(Time) Dyrinal - Goddess of Death Bakei - God of Darkness Lampu - God of Light The Lesser 9 Mahal - Goddess of Love Sää - Goddess of the Weather Hedelmällnen - Goddess of Crops(Fertility) Eläin - Goddess of Animals(Hunting) Luönto - God of Nature(Creativity) Giutiza - God of Justice Asklepos - God of Medicine Vaït - God of Alcohol Vatra - God of the Forge(Fire)


Religion: this is a major religion in the world, found everywhere in the known world Don't really have any name for the religion yet sadly. I will be coming up with the name soon. . As for the Pantheon: The Veiled God.