Umbrella and Marie have both been tainted by the Skull Heart's evil touch. What unspeakable destruction will be wrought when they finally clash?! Oh. That's pretty adorable actually.
By - Shreeder4092
[Umbrella and Marie have both been tainted by the Skull Heart's evil touch. What unspeakable destruction will be wrought when they finally clash?! Oh. That's pretty adorable actually.](https://twitter.com/Skullgirls/status/1661869749331021824)
I really wish I liked Skullgirls.
Between the insane combo requirements, the lobby, and the honestly not that good tutorial, especially now that SF6 exists, it really does make me feel bad that I'm not better at the game and that the game isn't better for me. It feels like at times it's trying to improve on fighting game conventions but ultimately still gets stuck on them.
Hey, I'm sorry to hear that your experience with the game turned out that way. If I may ask, did any of the characters' gameplay "clicked" with you and put your foot in the door? For me, it was Parasoul, followed by Squigly and Cerebella.
I'm not one to do intricate combos, so I tend to do ones that are relatively basic with an emphasis on prediction, along with super moves or using Cerebella's grappling moves whenever I can. So while I'm not great at combos, those three characters were enough to let me persevere and slowly grasp Skullgirls as my first fighting game that I got into, and have fun as well.
I don't mean to be a bother, but I thought I could ask.
Really just Peacock the last few times I tried. I dunno how people can do charge inputs during combos with Parasoul, and for a long while never tried squigley since DLC. The way matchmaking is and the discord fighter nature of the game can sort of bum me out. The Big Band Blowout might be fun for woolie but that sorta kills my mood.
I see. This may not help much, but do you happen to play on Steam? Because personally speaking, getting matches there isn't a particular issue for me, though I don't know how it's like for other platforms. I primarily get them through Quick Match, instead of lobbies or with Discord.
As for charge characters, I think the key is to make a habit of always holding back or down-back whenever possible. Say, after jumping forward, so you have the charge as you land, after starting a basic combo, and so on. This is probably something that you already do, but that's what came to mind. I do think that muscle memory is a factor though.
For the last part, yeah, I get what you mean. Teasing and taunts can be a downer, and some folks out there can be rude. I do find that most players have decent manners in my experience, with the occasional "GGs" comment after some matches.
I do play on steam, I just used to run into Killers on quick match, haha.
Yeah, I can relate on the "killers" part. I was anxious to start going online when I first started playing, and as fate would have it, my first match was against someone who was way too much for me. I kept going though, and over time, I managed to feel comfortable with online matches. It helps that there was the occasional new player as well.
That being said, I don't blame ya. Facing veterans and seeing a cutscene of your characters being comboed to death is a disheartening experience for anyone.